Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4510d 6h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4510d 18h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4511d 6h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4511d 7h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4511d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4511d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4511d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4511d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4512d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4530d 18h |
spiker |
/highres/ |
281 |
|
294 |
4531d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4533d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4548d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4578d 10h |
spiker |
/highres/ |
|
|
286 |
4583d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4610d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4666d 22h |
spiker |
/highres/ |
|
|
281 |
4669d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4676d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4725d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4733d 13h |
spiker |
/highres/ |
|
|
274 |
4742d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4742d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4742d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4742d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4743d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4745d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4746d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4757d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4761d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4779d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4785d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4806d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4809d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4815d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4850d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4856d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4856d 21h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4860d 11h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4860d 11h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|