Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4528d 17h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4534d 12h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4534d 23h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4535d 11h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4535d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4535d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4535d 22h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4535d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4535d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4537d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4554d 23h |
spiker |
/highres/ |
281 |
|
294 |
4555d 15h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4557d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4573d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4602d 15h |
spiker |
/highres/ |
|
|
286 |
4608d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4634d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4691d 3h |
spiker |
/highres/ |
|
|
281 |
4694d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4701d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4749d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4757d 18h |
spiker |
/highres/ |
|
|
274 |
4766d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4766d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4766d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4766d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4767d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4769d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4770d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4781d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4785d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4804d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4809d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4830d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4834d 4h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4839d 17h |
parkar |
/ |
Added installer source. |
|
237 |
4874d 22h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4880d 21h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4881d 2h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4884d 16h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|