Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4545d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4563d 12h |
spiker |
/highres/ |
281 |
|
294 |
4564d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4566d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4581d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4611d 4h |
spiker |
/highres/ |
|
|
286 |
4616d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4643d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4699d 16h |
spiker |
/highres/ |
|
|
281 |
4702d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4709d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4758d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4766d 7h |
spiker |
/highres/ |
|
|
274 |
4775d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4775d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4775d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4775d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4776d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4778d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4779d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4790d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4793d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4812d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4818d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4839d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4842d 16h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4848d 6h |
parkar |
/ |
Added installer source. |
|
237 |
4883d 11h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4889d 10h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4889d 14h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4893d 4h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4893d 4h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4893d 5h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4893d 6h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4895d 13h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4900d 6h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4903d 5h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4903d 7h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4904d 19h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4904d 20h |
devastator |
/highres/textures/ |
renaming 1140 |
|