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Rev Age Author Path Log message Diff
298 4545d 14h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4563d 12h spiker /highres/ 281  
294 4564d 4h spiker /highres/ Added 4266  
292 4566d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4581d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4611d 4h spiker /highres/  
286 4616d 16h spiker /highres/ 4154  
285 4643d 3h nightfright / Reverted to previous versions: 341-343  
283 4699d 16h spiker /highres/  
281 4702d 16h nightfright / Modified: #341, 343  
280 4709d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4758d 3h loomsday /highres/ #369 polymerized + #797 recreated  
276 4766d 7h spiker /highres/  
274 4775d 5h loomsday /highres/ polyTile #367  
273 4775d 6h spiker /highres/ 885 polymerized  
272 4775d 10h spiker /highres/textures/  
271 4775d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4776d 6h spiker /highres/ Content by Lightsource  
269 4778d 8h loomsday /highres/ polymerTile #318  
268 4779d 6h loomsday /highres/ polymer-ed tile #317  
266 4790d 5h loomsday /highres/ #371 polymerized, #152 glow added  
265 4793d 19h spiker /highres/ Fixes some broken normal maps  
264 4812d 15h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4818d 11h nightfright / Updated: #821, 1189, 2493  
261 4839d 5h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4842d 16h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4848d 6h parkar / Added installer source.  
237 4883d 11h devastator /highres/ 349 and 454 diffuse update  
234 4889d 10h devastator /highres/ 333-334 Tentacles embracing  
233 4889d 14h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4893d 4h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4893d 4h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4893d 5h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4893d 6h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4895d 13h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4900d 6h devastator /highres/textures/ updates for normal maps  
212 4903d 5h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4903d 7h devastator /highres/textures/ heightmap update to fit others from set.  
210 4904d 19h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4904d 20h devastator /highres/textures/ renaming 1140