Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4506d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4506d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4506d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4507d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 17h |
spiker |
/highres/ |
281 |
|
294 |
4526d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 9h |
spiker |
/highres/ |
|
|
286 |
4578d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 20h |
spiker |
/highres/ |
|
|
281 |
4664d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 12h |
spiker |
/highres/ |
|
|
274 |
4737d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 19h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 9h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4855d 9h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4855d 9h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4855d 10h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4857d 18h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4862d 11h |
devastator |
/highres/textures/ |
updates for normal maps |
|