Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4588d 5h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4588d 5h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4594d 0h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4594d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4594d 23h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4595d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4595d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4595d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4595d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4595d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4596d 13h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4614d 12h |
spiker |
/highres/ |
281 |
|
294 |
4615d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4617d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4632d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4662d 4h |
spiker |
/highres/ |
|
|
286 |
4667d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4694d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4750d 16h |
spiker |
/highres/ |
|
|
281 |
4753d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4809d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4817d 7h |
spiker |
/highres/ |
|
|
274 |
4826d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4826d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4826d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4826d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4827d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4829d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4830d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4841d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4844d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4863d 14h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4869d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4890d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4893d 16h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4899d 6h |
parkar |
/ |
Added installer source. |
|
237 |
4934d 11h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4940d 10h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4940d 14h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|