Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4551d 13h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4551d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4551d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4552d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4570d 15h |
spiker |
/highres/ |
281 |
|
294 |
4571d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4573d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4588d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4618d 7h |
spiker |
/highres/ |
|
|
286 |
4623d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4650d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4706d 19h |
spiker |
/highres/ |
|
|
281 |
4709d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4716d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4765d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4773d 10h |
spiker |
/highres/ |
|
|
274 |
4782d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4782d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4782d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4782d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4783d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4785d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4786d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4797d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4800d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4819d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4825d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4846d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4849d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4855d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4890d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4896d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4896d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4900d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4900d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4900d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4900d 8h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4902d 16h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4907d 9h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4910d 8h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|