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Rev Age Author Path Log message Diff
302 4551d 13h leod /highres/textures/ fix case of 1151 #2  
301 4551d 13h leod /highres/textures/ fix case of 1151 #1  
300 4551d 14h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4552d 16h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4570d 15h spiker /highres/ 281  
294 4571d 7h spiker /highres/ Added 4266  
292 4573d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4588d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 7h spiker /highres/  
286 4623d 18h spiker /highres/ 4154  
285 4650d 6h nightfright / Reverted to previous versions: 341-343  
283 4706d 19h spiker /highres/  
281 4709d 18h nightfright / Modified: #341, 343  
280 4716d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4765d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4773d 10h spiker /highres/  
274 4782d 7h loomsday /highres/ polyTile #367  
273 4782d 9h spiker /highres/ 885 polymerized  
272 4782d 13h spiker /highres/textures/  
271 4782d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4783d 9h spiker /highres/ Content by Lightsource  
269 4785d 10h loomsday /highres/ polymerTile #318  
268 4786d 9h loomsday /highres/ polymer-ed tile #317  
266 4797d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4800d 22h spiker /highres/ Fixes some broken normal maps  
264 4819d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4825d 14h nightfright / Updated: #821, 1189, 2493  
261 4846d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4849d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4855d 9h parkar / Added installer source.  
237 4890d 14h devastator /highres/ 349 and 454 diffuse update  
234 4896d 13h devastator /highres/ 333-334 Tentacles embracing  
233 4896d 17h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4900d 7h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4900d 7h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4900d 7h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4900d 8h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4902d 16h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4907d 9h devastator /highres/textures/ updates for normal maps  
212 4910d 8h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles