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Rev Age Author Path Log message Diff
304 4506d 15h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4506d 15h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4507d 1h leod /highres/textures/ fix case of 1151 #2  
301 4507d 1h leod /highres/textures/ fix case of 1151 #1  
300 4507d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4508d 4h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4526d 2h spiker /highres/ 281  
294 4526d 18h spiker /highres/ Added 4266  
292 4529d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4544d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 19h spiker /highres/  
286 4579d 6h spiker /highres/ 4154  
285 4605d 17h nightfright / Reverted to previous versions: 341-343  
283 4662d 6h spiker /highres/  
281 4665d 6h nightfright / Modified: #341, 343  
280 4672d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 17h loomsday /highres/ #369 polymerized + #797 recreated  
276 4728d 21h spiker /highres/  
274 4737d 19h loomsday /highres/ polyTile #367  
273 4737d 20h spiker /highres/ 885 polymerized  
272 4738d 0h spiker /highres/textures/  
271 4738d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 20h spiker /highres/ Content by Lightsource  
269 4740d 22h loomsday /highres/ polymerTile #318  
268 4741d 21h loomsday /highres/ polymer-ed tile #317  
266 4752d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4756d 9h spiker /highres/ Fixes some broken normal maps  
264 4775d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 1h nightfright / Updated: #821, 1189, 2493  
261 4801d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4805d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4810d 20h parkar / Added installer source.  
237 4846d 1h devastator /highres/ 349 and 454 diffuse update  
234 4852d 1h devastator /highres/ 333-334 Tentacles embracing  
233 4852d 5h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4855d 19h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4855d 19h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4855d 19h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4855d 20h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4858d 3h devastator /highres/ Embracing tentacles textures and gloss map for 0195