Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4499d 19h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4505d 13h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4506d 1h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4506d 13h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4506d 14h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4506d 14h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4507d 0h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4507d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4507d 0h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4508d 3h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4526d 1h |
spiker |
/highres/ |
281 |
|
294 |
4526d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4529d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4544d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 17h |
spiker |
/highres/ |
|
|
286 |
4579d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 5h |
spiker |
/highres/ |
|
|
281 |
4665d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 20h |
spiker |
/highres/ |
|
|
274 |
4737d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 4h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 6h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 19h |
parkar |
/ |
Added installer source. |
|
237 |
4846d 0h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 23h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4852d 3h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 18h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|