Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4525d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 17h |
spiker |
/highres/ |
|
|
286 |
4578d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 5h |
spiker |
/highres/ |
|
|
281 |
4664d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4727d 20h |
spiker |
/highres/ |
|
|
274 |
4736d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4736d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4736d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4736d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4737d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4739d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4740d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4751d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 8h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 3h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 0h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4800d 18h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 5h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4809d 19h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 0h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4850d 23h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 3h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4854d 17h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4854d 17h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4854d 17h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4854d 18h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4857d 2h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4861d 19h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4864d 18h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4864d 20h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4866d 8h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4866d 8h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4866d 8h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4866d 17h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|