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Rev Age Author Path Log message Diff
294 4525d 17h spiker /highres/ Added 4266  
292 4528d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4543d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 17h spiker /highres/  
286 4578d 5h spiker /highres/ 4154  
285 4604d 16h nightfright / Reverted to previous versions: 341-343  
283 4661d 5h spiker /highres/  
281 4664d 5h nightfright / Modified: #341, 343  
280 4671d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4727d 20h spiker /highres/  
274 4736d 18h loomsday /highres/ polyTile #367  
273 4736d 19h spiker /highres/ 885 polymerized  
272 4736d 23h spiker /highres/textures/  
271 4736d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4737d 19h spiker /highres/ Content by Lightsource  
269 4739d 21h loomsday /highres/ polymerTile #318  
268 4740d 19h loomsday /highres/ polymer-ed tile #317  
266 4751d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 8h spiker /highres/ Fixes some broken normal maps  
264 4774d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 0h nightfright / Updated: #821, 1189, 2493  
261 4800d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4809d 19h parkar / Added installer source.  
237 4845d 0h devastator /highres/ 349 and 454 diffuse update  
234 4850d 23h devastator /highres/ 333-334 Tentacles embracing  
233 4851d 3h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4854d 17h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4854d 17h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4854d 17h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4854d 18h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4857d 2h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4861d 19h devastator /highres/textures/ updates for normal maps  
212 4864d 18h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4864d 20h devastator /highres/textures/ heightmap update to fit others from set.  
210 4866d 8h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4866d 8h devastator /highres/textures/ renaming 1140  
208 4866d 8h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4866d 17h devastator /highres/ A complete 1140, and complete 246 249 250