Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4500d 14h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4500d 14h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4506d 9h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4506d 20h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4507d 8h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4507d 9h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4507d 10h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4507d 19h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4507d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4507d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4508d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4526d 20h |
spiker |
/highres/ |
281 |
|
294 |
4527d 13h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4529d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4545d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 13h |
spiker |
/highres/ |
|
|
286 |
4580d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4663d 0h |
spiker |
/highres/ |
|
|
281 |
4666d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4729d 16h |
spiker |
/highres/ |
|
|
274 |
4738d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4802d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4811d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4846d 20h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4852d 19h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4852d 23h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|