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Rev Age Author Path Log message Diff
298 4541d 16h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4559d 15h spiker /highres/ 281  
294 4560d 7h spiker /highres/ Added 4266  
292 4562d 14h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4577d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4607d 7h spiker /highres/  
286 4612d 18h spiker /highres/ 4154  
285 4639d 6h nightfright / Reverted to previous versions: 341-343  
283 4695d 19h spiker /highres/  
281 4698d 18h nightfright / Modified: #341, 343  
280 4705d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4754d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4762d 10h spiker /highres/  
274 4771d 7h loomsday /highres/ polyTile #367  
273 4771d 9h spiker /highres/ 885 polymerized  
272 4771d 13h spiker /highres/textures/  
271 4771d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4772d 9h spiker /highres/ Content by Lightsource  
269 4774d 10h loomsday /highres/ polymerTile #318  
268 4775d 9h loomsday /highres/ polymer-ed tile #317  
266 4786d 8h loomsday /highres/ #371 polymerized, #152 glow added  
265 4789d 22h spiker /highres/ Fixes some broken normal maps  
264 4808d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4814d 14h nightfright / Updated: #821, 1189, 2493  
261 4835d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4838d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4844d 9h parkar / Added installer source.  
237 4879d 14h devastator /highres/ 349 and 454 diffuse update  
234 4885d 13h devastator /highres/ 333-334 Tentacles embracing  
233 4885d 17h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4889d 7h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4889d 7h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4889d 7h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4889d 8h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4891d 16h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4896d 9h devastator /highres/textures/ updates for normal maps  
212 4899d 8h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4899d 10h devastator /highres/textures/ heightmap update to fit others from set.  
210 4900d 22h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4900d 22h devastator /highres/textures/ renaming 1140