Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4541d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4559d 15h |
spiker |
/highres/ |
281 |
|
294 |
4560d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4562d 14h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4577d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4607d 7h |
spiker |
/highres/ |
|
|
286 |
4612d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4639d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4695d 19h |
spiker |
/highres/ |
|
|
281 |
4698d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4705d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4754d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4762d 10h |
spiker |
/highres/ |
|
|
274 |
4771d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4771d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4771d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4771d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4772d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4774d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4775d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4786d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4789d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4808d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4814d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4835d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4838d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4844d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4879d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4885d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4885d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4889d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4889d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4889d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4889d 8h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4891d 16h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4896d 9h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4899d 8h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4899d 10h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4900d 22h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4900d 22h |
devastator |
/highres/textures/ |
renaming 1140 |
|