Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4539d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4540d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4558d 13h |
spiker |
/highres/ |
281 |
|
294 |
4559d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4561d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4576d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4606d 5h |
spiker |
/highres/ |
|
|
286 |
4611d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4638d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4694d 17h |
spiker |
/highres/ |
|
|
281 |
4697d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4704d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4753d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4761d 8h |
spiker |
/highres/ |
|
|
274 |
4770d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4770d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4770d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4770d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4771d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4773d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4774d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4785d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4788d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4807d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4813d 12h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4834d 6h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4837d 18h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4843d 7h |
parkar |
/ |
Added installer source. |
|
237 |
4878d 12h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4884d 11h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4884d 16h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4888d 6h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4888d 6h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4888d 6h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4888d 7h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4890d 14h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4895d 7h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4898d 6h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4898d 8h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4899d 20h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|