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Rev Age Author Path Log message Diff
301 4539d 19h leod /highres/textures/ fix case of 1151 #1  
300 4539d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4540d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4558d 20h spiker /highres/ 281  
294 4559d 13h spiker /highres/ Added 4266  
292 4561d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4577d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4606d 13h spiker /highres/  
286 4612d 0h spiker /highres/ 4154  
285 4638d 11h nightfright / Reverted to previous versions: 341-343  
283 4695d 0h spiker /highres/  
281 4698d 0h nightfright / Modified: #341, 343  
280 4705d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4753d 12h loomsday /highres/ #369 polymerized + #797 recreated  
276 4761d 16h spiker /highres/  
274 4770d 13h loomsday /highres/ polyTile #367  
273 4770d 14h spiker /highres/ 885 polymerized  
272 4770d 19h spiker /highres/textures/  
271 4770d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4771d 15h spiker /highres/ Content by Lightsource  
269 4773d 16h loomsday /highres/ polymerTile #318  
268 4774d 15h loomsday /highres/ polymer-ed tile #317  
266 4785d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4789d 3h spiker /highres/ Fixes some broken normal maps  
264 4807d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4813d 19h nightfright / Updated: #821, 1189, 2493  
261 4834d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4838d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4843d 14h parkar / Added installer source.  
237 4878d 20h devastator /highres/ 349 and 454 diffuse update  
234 4884d 19h devastator /highres/ 333-334 Tentacles embracing  
233 4884d 23h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4888d 13h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4888d 13h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4888d 13h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4888d 14h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4890d 22h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4895d 15h devastator /highres/textures/ updates for normal maps  
212 4898d 13h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4898d 16h devastator /highres/textures/ heightmap update to fit others from set.