Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4539d 19h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4539d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4540d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4558d 20h |
spiker |
/highres/ |
281 |
|
294 |
4559d 13h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4561d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4577d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4606d 13h |
spiker |
/highres/ |
|
|
286 |
4612d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4638d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4695d 0h |
spiker |
/highres/ |
|
|
281 |
4698d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4705d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4753d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4761d 16h |
spiker |
/highres/ |
|
|
274 |
4770d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4770d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4770d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4770d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4771d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4773d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4774d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4785d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4789d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4807d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4813d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4834d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4838d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4843d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4878d 20h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4884d 19h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4884d 23h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4888d 13h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4888d 13h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4888d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4888d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4890d 22h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4895d 15h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4898d 13h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4898d 16h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|