Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4539d 7h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4539d 16h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4539d 16h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4539d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4540d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4558d 18h |
spiker |
/highres/ |
281 |
|
294 |
4559d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4561d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4576d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4606d 10h |
spiker |
/highres/ |
|
|
286 |
4611d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4638d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4694d 21h |
spiker |
/highres/ |
|
|
281 |
4697d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4704d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4753d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4761d 13h |
spiker |
/highres/ |
|
|
274 |
4770d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4770d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4770d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4770d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4771d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4773d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4774d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4785d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4789d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4807d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4813d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4834d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4837d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4843d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4878d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4884d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4884d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4888d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4888d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4888d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4888d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4890d 19h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4895d 12h |
devastator |
/highres/textures/ |
updates for normal maps |
|