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Rev Age Author Path Log message Diff
303 4539d 7h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4539d 16h leod /highres/textures/ fix case of 1151 #2  
301 4539d 16h leod /highres/textures/ fix case of 1151 #1  
300 4539d 16h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4540d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4558d 18h spiker /highres/ 281  
294 4559d 10h spiker /highres/ Added 4266  
292 4561d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4576d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4606d 10h spiker /highres/  
286 4611d 21h spiker /highres/ 4154  
285 4638d 9h nightfright / Reverted to previous versions: 341-343  
283 4694d 21h spiker /highres/  
281 4697d 21h nightfright / Modified: #341, 343  
280 4704d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4753d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4761d 13h spiker /highres/  
274 4770d 10h loomsday /highres/ polyTile #367  
273 4770d 12h spiker /highres/ 885 polymerized  
272 4770d 16h spiker /highres/textures/  
271 4770d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4771d 12h spiker /highres/ Content by Lightsource  
269 4773d 13h loomsday /highres/ polymerTile #318  
268 4774d 12h loomsday /highres/ polymer-ed tile #317  
266 4785d 11h loomsday /highres/ #371 polymerized, #152 glow added  
265 4789d 1h spiker /highres/ Fixes some broken normal maps  
264 4807d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4813d 17h nightfright / Updated: #821, 1189, 2493  
261 4834d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4837d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4843d 11h parkar / Added installer source.  
237 4878d 17h devastator /highres/ 349 and 454 diffuse update  
234 4884d 16h devastator /highres/ 333-334 Tentacles embracing  
233 4884d 20h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4888d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4888d 10h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4888d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4888d 11h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4890d 19h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4895d 12h devastator /highres/textures/ updates for normal maps