Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4532d 5h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4532d 5h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4538d 0h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4538d 11h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4539d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4539d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4539d 1h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4539d 10h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4539d 10h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4539d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4540d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4558d 12h |
spiker |
/highres/ |
281 |
|
294 |
4559d 4h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4561d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4576d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4606d 4h |
spiker |
/highres/ |
|
|
286 |
4611d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4638d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4694d 16h |
spiker |
/highres/ |
|
|
281 |
4697d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4704d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4753d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4761d 7h |
spiker |
/highres/ |
|
|
274 |
4770d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4770d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4770d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4770d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4771d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4773d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4774d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4785d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4788d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4807d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4813d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4834d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4837d 16h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4843d 6h |
parkar |
/ |
Added installer source. |
|
237 |
4878d 11h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4884d 10h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4884d 14h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|