Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4509d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4527d 5h |
spiker |
/highres/ |
281 |
|
294 |
4527d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4530d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4545d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 22h |
spiker |
/highres/ |
|
|
286 |
4580d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4663d 9h |
spiker |
/highres/ |
|
|
281 |
4666d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4730d 0h |
spiker |
/highres/ |
|
|
274 |
4738d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4740d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4742d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4743d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4802d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4811d 23h |
parkar |
/ |
Added installer source. |
|
237 |
4847d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4853d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4853d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4856d 22h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4856d 22h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4856d 22h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4856d 23h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4859d 7h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4864d 0h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4866d 22h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4867d 1h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4868d 13h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4868d 13h |
devastator |
/highres/textures/ |
renaming 1140 |
|