Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4500d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4501d 22h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4519d 20h |
spiker |
/highres/ |
281 |
|
294 |
4520d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4522d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 12h |
spiker |
/highres/ |
|
|
286 |
4573d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 0h |
spiker |
/highres/ |
|
|
281 |
4659d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 15h |
spiker |
/highres/ |
|
|
274 |
4731d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4839d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4845d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4845d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 13h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4851d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4856d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4859d 13h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4859d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4861d 3h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|