Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4500d 8h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4500d 17h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4500d 17h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4500d 17h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4501d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4519d 18h |
spiker |
/highres/ |
281 |
|
294 |
4520d 11h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4522d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 11h |
spiker |
/highres/ |
|
|
286 |
4572d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 22h |
spiker |
/highres/ |
|
|
281 |
4658d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 14h |
spiker |
/highres/ |
|
|
274 |
4731d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 21h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4798d 23h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4839d 18h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4845d 17h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4845d 21h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 11h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 11h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 11h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 12h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4851d 20h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4856d 13h |
devastator |
/highres/textures/ |
updates for normal maps |
|