Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4524d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 13h |
spiker |
/highres/ |
|
|
286 |
4575d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 1h |
spiker |
/highres/ |
|
|
281 |
4661d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4724d 16h |
spiker |
/highres/ |
|
|
274 |
4733d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 15h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 23h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 20h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4797d 14h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4801d 1h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4806d 15h |
parkar |
/ |
Added installer source. |
|
237 |
4841d 20h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4847d 19h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4847d 23h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4851d 13h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4851d 13h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4851d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4851d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4853d 22h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4858d 15h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4861d 14h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4861d 16h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4863d 4h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4863d 4h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4863d 4h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4863d 13h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4868d 15h |
devastator |
/highres/ |
Texture 0246 polymer |
|