Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4545d 8h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 21h |
spiker |
/highres/ |
|
|
286 |
4580d 8h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4663d 8h |
spiker |
/highres/ |
|
|
281 |
4666d 8h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4673d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4730d 0h |
spiker |
/highres/ |
|
|
274 |
4738d 21h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4739d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4739d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4742d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 21h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4757d 11h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4776d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4782d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4802d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4806d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4811d 22h |
parkar |
/ |
Added installer source. |
|
237 |
4847d 4h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4853d 3h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4853d 7h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4856d 21h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4856d 21h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4856d 21h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4856d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4859d 6h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4863d 23h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4866d 21h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4867d 0h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4868d 12h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4868d 12h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4868d 12h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4868d 20h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4873d 22h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4874d 4h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|