Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4522d 18h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 23h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 12h |
spiker |
/highres/ |
|
|
286 |
4572d 23h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 10h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 23h |
spiker |
/highres/ |
|
|
281 |
4658d 23h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 23h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 10h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 14h |
spiker |
/highres/ |
|
|
274 |
4731d 12h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 13h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 17h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 17h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 13h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 15h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 13h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 12h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 2h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 18h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 12h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 13h |
parkar |
/ |
Added installer source. |
|
237 |
4839d 18h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4845d 17h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4845d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 12h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 12h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 13h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4851d 20h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4856d 13h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4859d 12h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4859d 14h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4861d 2h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4861d 3h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4861d 3h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4861d 11h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4866d 13h |
devastator |
/highres/ |
Texture 0246 polymer |
|