Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
292 4522d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4537d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 12h spiker /highres/  
286 4572d 23h spiker /highres/ 4154  
285 4599d 10h nightfright / Reverted to previous versions: 341-343  
283 4655d 23h spiker /highres/  
281 4658d 23h nightfright / Modified: #341, 343  
280 4665d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4722d 14h spiker /highres/  
274 4731d 12h loomsday /highres/ polyTile #367  
273 4731d 13h spiker /highres/ 885 polymerized  
272 4731d 17h spiker /highres/textures/  
271 4731d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4732d 13h spiker /highres/ Content by Lightsource  
269 4734d 15h loomsday /highres/ polymerTile #318  
268 4735d 13h loomsday /highres/ polymer-ed tile #317  
266 4746d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4750d 2h spiker /highres/ Fixes some broken normal maps  
264 4768d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4774d 18h nightfright / Updated: #821, 1189, 2493  
261 4795d 12h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4799d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4804d 13h parkar / Added installer source.  
237 4839d 18h devastator /highres/ 349 and 454 diffuse update  
234 4845d 17h devastator /highres/ 333-334 Tentacles embracing  
233 4845d 22h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4849d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4849d 12h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4849d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4849d 13h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4851d 20h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4856d 13h devastator /highres/textures/ updates for normal maps  
212 4859d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4859d 14h devastator /highres/textures/ heightmap update to fit others from set.  
210 4861d 2h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4861d 3h devastator /highres/textures/ renaming 1140  
208 4861d 3h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4861d 11h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4866d 13h devastator /highres/ Texture 0246 polymer