Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4512d 0h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4512d 0h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4517d 18h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4518d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4518d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4518d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4518d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4520d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4538d 6h |
spiker |
/highres/ |
281 |
|
294 |
4538d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4541d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4556d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4585d 22h |
spiker |
/highres/ |
|
|
286 |
4591d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4674d 10h |
spiker |
/highres/ |
|
|
281 |
4677d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4732d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4741d 1h |
spiker |
/highres/ |
|
|
274 |
4749d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4764d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4768d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4787d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4813d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4817d 11h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4823d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4858d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4864d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4864d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|