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569 3953d 1h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3957d 12h spiker /highres/textures/ 5099-5104 update  
565 3961d 5h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3962d 12h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3966d 5h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3970d 8h spiker /highres/textures/ 0362_d update  
552 3970d 8h spiker /highres/ 4228, 4229  
543 3995d 5h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3996d 2h loomsday /highres/ #0259 polymerized  
541 3996d 3h loomsday /highres/ not sure if metal or concrete but meh...  
540 3996d 6h loomsday /highres/ #1179 polymerized  
539 3997d 3h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3997d 6h loomsday /highres/ tile #243 polymerized  
537 4001d 11h spiker /highres/textures/ 5099-5104 update  
520 4034d 14h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 4034d 14h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 4034d 14h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 4034d 14h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 4034d 14h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 4034d 14h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4086d 4h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4088d 7h loomsday /highres/ #4117 polymost version  
502 4088d 14h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4089d 1h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4163d 4h spiker /highres/ Marked pipebomb, 5099-5104  
457 4176d 9h spiker /highres/textures/ 4264 color match  
453 4177d 5h spiker /highres/ 4274  
452 4179d 1h loomsday /highres/ tile #314 polymer version  
450 4181d 4h spiker /highres/ 4264  
449 4181d 7h spiker /highres/textures/ ...normal map update  
448 4181d 7h spiker /highres/textures/ 4265 normal map update  
447 4184d 3h loomsday /highres/ a normalmap for #228  
446 4184d 3h loomsday /highres/ tile #313 polymer version  
444 4185d 23h loomsday /highres/ tile #1024 polymer version  
440 4193d 8h loomsday /highres/ tile #4097 polymer version  
439 4193d 8h loomsday /highres/textures/ useless alpha channel removed  
438 4193d 11h loomsday /highres/textures/ crap, hidden layer  
436 4196d 3h loomsday /highres/ tile #1178 polymer version  
434 4200d 9h loomsday /highres/ tile #0843 polymer version  
430 4213d 9h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder