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Rev Age Author Path Log message Diff
556 3942d 9h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3946d 11h spiker /highres/textures/ 0362_d update  
552 3946d 11h spiker /highres/ 4228, 4229  
543 3971d 8h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3972d 5h loomsday /highres/ #0259 polymerized  
541 3972d 7h loomsday /highres/ not sure if metal or concrete but meh...  
540 3972d 10h loomsday /highres/ #1179 polymerized  
539 3973d 6h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3973d 9h loomsday /highres/ tile #243 polymerized  
537 3977d 14h spiker /highres/textures/ 5099-5104 update  
520 4010d 17h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 4010d 17h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 4010d 17h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 4010d 18h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 4010d 18h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 4010d 18h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4062d 7h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4064d 11h loomsday /highres/ #4117 polymost version  
502 4064d 17h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4065d 4h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4139d 8h spiker /highres/ Marked pipebomb, 5099-5104  
457 4152d 12h spiker /highres/textures/ 4264 color match  
453 4153d 9h spiker /highres/ 4274  
452 4155d 4h loomsday /highres/ tile #314 polymer version  
450 4157d 8h spiker /highres/ 4264  
449 4157d 10h spiker /highres/textures/ ...normal map update  
448 4157d 11h spiker /highres/textures/ 4265 normal map update  
447 4160d 6h loomsday /highres/ a normalmap for #228  
446 4160d 7h loomsday /highres/ tile #313 polymer version  
444 4162d 2h loomsday /highres/ tile #1024 polymer version  
440 4169d 11h loomsday /highres/ tile #4097 polymer version  
439 4169d 12h loomsday /highres/textures/ useless alpha channel removed  
438 4169d 14h loomsday /highres/textures/ crap, hidden layer  
436 4172d 6h loomsday /highres/ tile #1178 polymer version  
434 4176d 13h loomsday /highres/ tile #0843 polymer version  
430 4189d 12h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
427 4195d 5h loomsday /highres/ normal for (not really a polymer texture) #1188  
423 4202d 5h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4203d 4h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4203d 6h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves