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Rev Age Author Path Log message Diff
569 3930d 21h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3935d 8h spiker /highres/textures/ 5099-5104 update  
565 3939d 1h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3940d 9h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3944d 2h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3948d 4h spiker /highres/textures/ 0362_d update  
552 3948d 4h spiker /highres/ 4228, 4229  
543 3973d 1h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3973d 22h loomsday /highres/ #0259 polymerized  
541 3974d 0h loomsday /highres/ not sure if metal or concrete but meh...  
540 3974d 3h loomsday /highres/ #1179 polymerized  
539 3974d 23h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3975d 2h loomsday /highres/ tile #243 polymerized  
537 3979d 7h spiker /highres/textures/ 5099-5104 update  
520 4012d 10h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 4012d 10h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 4012d 10h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 4012d 10h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 4012d 11h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 4012d 11h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4064d 0h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4066d 4h loomsday /highres/ #4117 polymost version  
502 4066d 10h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4066d 21h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4141d 1h spiker /highres/ Marked pipebomb, 5099-5104  
457 4154d 5h spiker /highres/textures/ 4264 color match  
453 4155d 2h spiker /highres/ 4274  
452 4156d 21h loomsday /highres/ tile #314 polymer version  
450 4159d 1h spiker /highres/ 4264  
449 4159d 3h spiker /highres/textures/ ...normal map update  
448 4159d 4h spiker /highres/textures/ 4265 normal map update  
447 4161d 23h loomsday /highres/ a normalmap for #228  
446 4162d 0h loomsday /highres/ tile #313 polymer version  
444 4163d 19h loomsday /highres/ tile #1024 polymer version  
440 4171d 4h loomsday /highres/ tile #4097 polymer version  
439 4171d 5h loomsday /highres/textures/ useless alpha channel removed  
438 4171d 7h loomsday /highres/textures/ crap, hidden layer  
436 4173d 23h loomsday /highres/ tile #1178 polymer version  
434 4178d 6h loomsday /highres/ tile #0843 polymer version  
430 4191d 5h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder