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584 3892d 7h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3892d 20h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3892d 23h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3893d 1h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 3894d 0h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3895d 0h loomsday /highres/ tile #196 polymerized  
572 3916d 1h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3917d 3h spiker / 0280  
569 3918d 22h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3923d 10h spiker /highres/textures/ 5099-5104 update  
565 3927d 3h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3928d 10h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3932d 3h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3936d 5h spiker /highres/textures/ 0362_d update  
552 3936d 5h spiker /highres/ 4228, 4229  
543 3961d 3h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3962d 0h loomsday /highres/ #0259 polymerized  
541 3962d 1h loomsday /highres/ not sure if metal or concrete but meh...  
540 3962d 4h loomsday /highres/ #1179 polymerized  
539 3963d 1h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3963d 3h loomsday /highres/ tile #243 polymerized  
537 3967d 8h spiker /highres/textures/ 5099-5104 update  
520 4000d 11h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 4000d 11h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 4000d 12h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 4000d 12h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 4000d 12h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 4000d 12h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4052d 1h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4054d 5h loomsday /highres/ #4117 polymost version  
502 4054d 11h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4054d 22h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4129d 2h spiker /highres/ Marked pipebomb, 5099-5104  
457 4142d 7h spiker /highres/textures/ 4264 color match  
453 4143d 3h spiker /highres/ 4274  
452 4144d 23h loomsday /highres/ tile #314 polymer version  
450 4147d 2h spiker /highres/ 4264  
449 4147d 5h spiker /highres/textures/ ...normal map update  
448 4147d 5h spiker /highres/textures/ 4265 normal map update  
447 4150d 1h loomsday /highres/ a normalmap for #228