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542 3963d 21h loomsday /highres/ #0259 polymerized  
541 3963d 22h loomsday /highres/ not sure if metal or concrete but meh...  
540 3964d 1h loomsday /highres/ #1179 polymerized  
539 3964d 22h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3965d 1h loomsday /highres/ tile #243 polymerized  
537 3969d 5h spiker /highres/textures/ 5099-5104 update  
520 4002d 8h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 4002d 9h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 4002d 9h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 4002d 9h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 4002d 9h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 4002d 9h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4053d 23h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4056d 2h loomsday /highres/ #4117 polymost version  
502 4056d 9h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4056d 20h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4130d 23h spiker /highres/ Marked pipebomb, 5099-5104  
457 4144d 4h spiker /highres/textures/ 4264 color match  
453 4145d 0h spiker /highres/ 4274  
452 4146d 20h loomsday /highres/ tile #314 polymer version  
450 4148d 23h spiker /highres/ 4264  
449 4149d 2h spiker /highres/textures/ ...normal map update  
448 4149d 2h spiker /highres/textures/ 4265 normal map update  
447 4151d 22h loomsday /highres/ a normalmap for #228  
446 4151d 22h loomsday /highres/ tile #313 polymer version  
444 4153d 18h loomsday /highres/ tile #1024 polymer version  
440 4161d 3h loomsday /highres/ tile #4097 polymer version  
439 4161d 3h loomsday /highres/textures/ useless alpha channel removed  
438 4161d 6h loomsday /highres/textures/ crap, hidden layer  
436 4163d 21h loomsday /highres/ tile #1178 polymer version  
434 4168d 4h loomsday /highres/ tile #0843 polymer version  
430 4181d 4h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
427 4186d 21h loomsday /highres/ normal for (not really a polymer texture) #1188  
423 4193d 20h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4194d 19h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4194d 21h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4194d 23h loomsday /highres/ usermap tile #4156 polymer version  
419 4195d 4h loomsday /highres/ #4104 polymer version  
417 4196d 13h loomsday /highres/ #4103 polymer version  
416 4201d 2h loomsday /highres/ usermaps tile #4155 polymer version