Rev |
Age |
Author |
Path |
Log message |
Diff |
606 |
3954d 7h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
603 |
3960d 0h |
loomsday |
/highres/ |
#150 polymer version revised |
|
602 |
3961d 0h |
loomsday |
/highres/ |
#795 polymerized + new polymost version |
|
601 |
3964d 1h |
loomsday |
/highres/ |
#395 cosmetic tweaks / #197 polymerized |
|
600 |
3964d 6h |
loomsday |
/highres/ |
tile #705/706 polymerized |
|
599 |
3971d 1h |
loomsday |
/highres/ |
animated tile #294-296 polymerized |
|
598 |
3971d 9h |
loomsday |
/highres/ |
tile #451/452 polymerized |
|
597 |
3972d 0h |
loomsday |
/highres/ |
tile #453 polymerized |
|
594 |
3992d 22h |
leod |
/ |
UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations; |
|
593 |
3998d 1h |
loomsday |
/highres/textures/ |
resolution and cosmetic update |
|
588 |
4019d 3h |
leod |
/ |
Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews |
|
587 |
4019d 20h |
loomsday |
/highres/ |
re-added #4201 due to some svn glitch, + #0791 polymerized |
|
586 |
4019d 21h |
loomsday |
/highres/ |
#4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict) |
|
584 |
4020d 7h |
loomsday |
/highres/ |
#4286, #4287 polymerized (derelict set) |
|
583 |
4020d 20h |
leod |
/ |
4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews |
|
582 |
4020d 22h |
loomsday |
/highres/ |
#4285 polymerized (part of set in derelict map) |
|
581 |
4021d 0h |
loomsday |
/highres/ |
tile #4308 polymerized (another part of derelict set) |
|
579 |
4021d 23h |
loomsday |
/highres/ |
tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict |
|
578 |
4022d 23h |
loomsday |
/highres/ |
tile #196 polymerized |
|
572 |
4044d 0h |
leod |
/ |
Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews |
|
571 |
4045d 2h |
spiker |
/ |
0280 |
|
569 |
4046d 22h |
leod |
/ |
prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;
detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews |
|
567 |
4051d 9h |
spiker |
/highres/textures/ |
5099-5104 update |
|
565 |
4055d 2h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|
561 |
4056d 9h |
spiker |
/ |
4900-4902 duke - tag, was difficult, lol |
|
556 |
4060d 2h |
leod |
/ |
Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions |
|
553 |
4064d 5h |
spiker |
/highres/textures/ |
0362_d update |
|
552 |
4064d 5h |
spiker |
/highres/ |
4228, 4229 |
|
543 |
4089d 2h |
leod |
/ |
UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization |
|
542 |
4089d 23h |
loomsday |
/highres/ |
#0259 polymerized |
|
541 |
4090d 0h |
loomsday |
/highres/ |
not sure if metal or concrete but meh... |
|
540 |
4090d 3h |
loomsday |
/highres/ |
#1179 polymerized |
|
539 |
4091d 0h |
leod |
/ |
927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization
UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews |
|
538 |
4091d 3h |
loomsday |
/highres/ |
tile #243 polymerized |
|
537 |
4095d 8h |
spiker |
/highres/textures/ |
5099-5104 update |
|
520 |
4128d 11h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4128d 11h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|
518 |
4128d 11h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #4
Both new and old PNGs convert to binary identical TGAs |
|
517 |
4128d 11h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #3
Both new and old PNGs convert to binary identical TGAs |
|
516 |
4128d 11h |
leod |
/highres/textures/ |
PNGOUT optimizations part 5: textures #2
Both new and old PNGs convert to binary identical TGAs |
|