Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4526d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 3h |
spiker |
/highres/ |
|
|
286 |
4578d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 15h |
spiker |
/highres/ |
|
|
281 |
4664d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 6h |
spiker |
/highres/ |
|
|
274 |
4737d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 14h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 10h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 4h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 16h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 5h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 10h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 9h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 14h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 4h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4855d 4h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4855d 4h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4855d 5h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4857d 12h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4862d 5h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4865d 4h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4865d 6h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4866d 18h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4866d 19h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4866d 19h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4867d 3h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|