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Rev Age Author Path Log message Diff
295 4525d 8h spiker /highres/ 281  
294 4526d 0h spiker /highres/ Added 4266  
292 4528d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4543d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 0h spiker /highres/  
286 4578d 11h spiker /highres/ 4154  
285 4604d 23h nightfright / Reverted to previous versions: 341-343  
283 4661d 12h spiker /highres/  
281 4664d 11h nightfright / Modified: #341, 343  
280 4671d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 23h loomsday /highres/ #369 polymerized + #797 recreated  
276 4728d 3h spiker /highres/  
274 4737d 0h loomsday /highres/ polyTile #367  
273 4737d 2h spiker /highres/ 885 polymerized  
272 4737d 6h spiker /highres/textures/  
271 4737d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 2h spiker /highres/ Content by Lightsource  
269 4740d 3h loomsday /highres/ polymerTile #318  
268 4741d 2h loomsday /highres/ polymer-ed tile #317  
266 4752d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4755d 15h spiker /highres/ Fixes some broken normal maps  
264 4774d 10h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 7h nightfright / Updated: #821, 1189, 2493  
261 4801d 1h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4804d 12h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4810d 2h parkar / Added installer source.  
237 4845d 7h devastator /highres/ 349 and 454 diffuse update  
234 4851d 6h devastator /highres/ 333-334 Tentacles embracing  
233 4851d 10h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4855d 0h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4855d 0h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4855d 0h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4855d 1h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4857d 9h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4862d 2h devastator /highres/textures/ updates for normal maps  
212 4865d 1h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4865d 3h devastator /highres/textures/ heightmap update to fit others from set.  
210 4866d 15h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4866d 15h devastator /highres/textures/ renaming 1140  
208 4866d 15h devastator /highres/ def and tex 5109 (brown alien tentacles)