Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4525d 8h |
spiker |
/highres/ |
281 |
|
294 |
4526d 0h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 0h |
spiker |
/highres/ |
|
|
286 |
4578d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 12h |
spiker |
/highres/ |
|
|
281 |
4664d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 3h |
spiker |
/highres/ |
|
|
274 |
4737d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 1h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4755d 15h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4774d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 7h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4804d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 2h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 7h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 6h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4851d 10h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 0h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4855d 0h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4855d 0h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4855d 1h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4857d 9h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4862d 2h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4865d 1h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4865d 3h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4866d 15h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4866d 15h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4866d 15h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|