Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4502d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4503d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4521d 20h |
spiker |
/highres/ |
281 |
|
294 |
4522d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4524d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4540d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 12h |
spiker |
/highres/ |
|
|
286 |
4575d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 0h |
spiker |
/highres/ |
|
|
281 |
4661d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4724d 15h |
spiker |
/highres/ |
|
|
274 |
4733d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4797d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4801d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4806d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4841d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4847d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4847d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4851d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4851d 12h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4851d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4851d 13h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4853d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4858d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4861d 13h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4861d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4863d 3h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|