Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4502d 6h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4502d 15h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 15h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 16h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4503d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4521d 17h |
spiker |
/highres/ |
281 |
|
294 |
4522d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4524d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4539d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 9h |
spiker |
/highres/ |
|
|
286 |
4574d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4657d 21h |
spiker |
/highres/ |
|
|
281 |
4660d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4724d 12h |
spiker |
/highres/ |
|
|
274 |
4733d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4748d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4752d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4797d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 21h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4806d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4841d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4847d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4847d 19h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4851d 9h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4851d 9h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4851d 9h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4851d 10h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4853d 18h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4858d 11h |
devastator |
/highres/textures/ |
updates for normal maps |
|