Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4519d 9h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4519d 10h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4519d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4520d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4538d 21h |
spiker |
/highres/ |
281 |
|
294 |
4539d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4541d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4557d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 14h |
spiker |
/highres/ |
|
|
286 |
4592d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4675d 1h |
spiker |
/highres/ |
|
|
281 |
4678d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4741d 17h |
spiker |
/highres/ |
|
|
274 |
4750d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4765d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4769d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4788d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4793d 20h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4814d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4818d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4823d 15h |
parkar |
/ |
Added installer source. |
|
237 |
4858d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4864d 20h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4865d 0h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4868d 14h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4868d 14h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4868d 14h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4868d 15h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|