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Rev Age Author Path Log message Diff
125 5084d 9h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5085d 10h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
122 5086d 7h nightfright / Missing contents since 04-2010 (Part 2)  
120 5086d 9h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5090d 13h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5117d 15h loomsday /highres/ Tile #0449 is now polymerized  
113 5118d 14h loomsday /highres/  
111 5126d 9h devastator /highres/ definition for 454  
109 5126d 11h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5127d 13h piterplus /highres/ Forgot to change defs (sh_t happens)  
105 5129d 11h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5137d 13h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
94 5147d 12h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5149d 12h piterplus /highres/ Normal map for 0893-0895.  
84 5158d 16h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5158d 21h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5159d 9h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5159d 9h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
78 5166d 10h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5167d 18h loomsday /highres/ oopsie, some typoes in the defs  
73 5169d 8h loomsday /highres/ Tile #450 is now polymer-ready  
72 5171d 10h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5173d 12h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
68 5178d 7h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
66 5195d 1h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
63 5199d 10h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5207d 7h loomsday /highres/ Tiles #233-237 are now polymerish  
60 5213d 11h loomsday /highres/ Tile #354 is now polymer ready  
59 5217d 6h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5229d 11h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5237d 17h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
56 5244d 2h loomsday /highres/ Tile #258 revised to polymer ready  
55 5246d 10h loomsday /highres/ Tiles #158, 159 revised to polymer ready  
54 5253d 15h nightfright / Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764  
53 5254d 6h loomsday /highres/ Tile #157 revised to polymer version  
52 5261d 8h loomsday /highres/ #156 revised to polymer version  
51 5262d 7h loomsday /highres/ #154, 155 revised to polymer ready  
49 5268d 7h loomsday /highres/ Texture #4304 revised to polymer ready  
48 5269d 9h h266 /highres/ removed duplicate 0857_22.jpg  
47 5270d 9h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)