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Rev Age Author Path Log message Diff
151 5065d 6h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5065d 7h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5065d 21h loomsday /highres/ fix for #0454  
148 5066d 1h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
146 5067d 18h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5067d 19h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5068d 22h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
142 5071d 1h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5077d 19h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5078d 19h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5081d 19h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
136 5095d 20h nightfright / Modified: #360, 361, 363  
130 5103d 18h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n  
129 5104d 19h nightfright / Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217  
126 5115d 2h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5115d 18h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5116d 19h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
122 5117d 16h nightfright / Missing contents since 04-2010 (Part 2)  
120 5117d 18h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
118 5121d 22h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
114 5149d 0h loomsday /highres/ Tile #0449 is now polymerized  
113 5149d 23h loomsday /highres/  
111 5157d 18h devastator /highres/ definition for 454  
109 5157d 20h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  
108 5158d 22h piterplus /highres/ Forgot to change defs (sh_t happens)  
105 5160d 20h loomsday /highres/ normal + spec maps created for Ooz's #724 diffuse  
100 5168d 22h loomsday /highres/ pal 22 for tile #0156, which can be seen on e1l3  
94 5178d 21h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5180d 21h piterplus /highres/ Normal map for 0893-0895.  
84 5190d 1h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5190d 6h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5190d 18h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5190d 18h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
78 5197d 19h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5199d 3h loomsday /highres/ oopsie, some typoes in the defs  
73 5200d 18h loomsday /highres/ Tile #450 is now polymer-ready  
72 5202d 19h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5204d 21h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
68 5209d 16h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
66 5226d 11h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed