Rev |
Age |
Author |
Path |
Log message |
Diff |
172 |
5094d 9h |
devastator |
/highres/ |
Added def for texture 0345 (d n s) |
|
170 |
5094d 9h |
devastator |
/highres/ |
added def for texture (d s n g) 347 |
|
168 |
5094d 22h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5095d 1h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5095d 21h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5095d 23h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5096d 18h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
161 |
5152d 3h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5166d 1h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5172d 3h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
157 |
5175d 22h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5190d 0h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
154 |
5193d 1h |
loomsday |
/highres/ |
forgot [xscale 2.0 yscale 2.0] for #814 |
|
153 |
5193d 1h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
151 |
5196d 10h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
150 |
5196d 12h |
loomsday |
/highres/ |
uncommented deflines for #186
added heightmap and new specmap for #398 |
|
149 |
5197d 2h |
loomsday |
/highres/ |
fix for #0454 |
|
148 |
5197d 6h |
nightfright |
/ |
Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454 |
|
146 |
5198d 23h |
loomsday |
/highres/ |
specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized |
|
145 |
5199d 0h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|
144 |
5200d 3h |
nightfright |
/ |
Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133) |
|
142 |
5202d 6h |
nightfright |
/ |
Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8 |
|
141 |
5209d 0h |
loomsday |
/highres/ |
glow map for #457, #458 is now polymer ready. |
|
140 |
5210d 0h |
nightfright |
/ |
Added: #218_n/s; Modified: #218, 276_2, 724, 823_s |
|
139 |
5213d 0h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
136 |
5227d 0h |
nightfright |
/ |
Modified: #360, 361, 363 |
|
130 |
5234d 23h |
nightfright |
/highres/ |
Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n |
|
129 |
5236d 0h |
nightfright |
/ |
Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217 |
|
126 |
5246d 7h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5246d 23h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
124 |
5248d 0h |
nightfright |
/highres/ |
Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8) |
|
122 |
5248d 21h |
nightfright |
/ |
Missing contents since 04-2010 (Part 2) |
|
120 |
5248d 23h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
118 |
5253d 3h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
114 |
5280d 5h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5281d 4h |
loomsday |
/highres/ |
|
|
111 |
5288d 23h |
devastator |
/highres/ |
definition for 454 |
|
109 |
5289d 1h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5290d 3h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
105 |
5292d 1h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|