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Rev Age Author Path Log message Diff
194 4878d 15h loomsday /highres/  
191 4885d 18h loomsday /highres/ #413 is now polymerized  
190 4894d 16h loomsday /highres/ #0877 is now polymer ready  
188 4900d 0h devastator /highres/ fixed heightmap and gloss level for 717  
187 4900d 0h devastator /highres/ added def for 0717  
184 4909d 19h loomsday /highres/ parallaxbias fix for #412  
183 4910d 13h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4911d 13h loomsday /highres/  
179 4916d 15h loomsday /highres/ #372 revised, #368 polymerized  
178 4917d 15h loomsday /highres/ #462-#464 tileset polymerized  
176 4935d 15h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4935d 19h loomsday /highres/  
174 4954d 16h nightfright / Fixed: #345_s (tga -> png)  
172 4966d 1h devastator /highres/ Added def for texture 0345 (d n s)  
170 4966d 2h devastator /highres/ added def for texture (d s n g) 347  
168 4966d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4966d 18h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4967d 14h loomsday /highres/ #460 polymerized by Devastator  
165 4967d 15h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4968d 10h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5023d 19h loomsday /highres/ fixed missing heightmap for #449  
160 5037d 17h nightfright / Modified: #742_d/n/s  
159 5043d 19h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5047d 14h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5061d 16h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5064d 17h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5064d 18h loomsday /highres/ Tile #814 by Cage  
151 5068d 3h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5068d 4h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5068d 18h loomsday /highres/ fix for #0454  
148 5068d 22h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
146 5070d 16h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5070d 17h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5071d 19h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
142 5073d 23h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5080d 16h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5081d 16h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5084d 16h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
136 5098d 17h nightfright / Modified: #360, 361, 363  
130 5106d 15h nightfright /highres/ Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n