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Rev Age Author Path Log message Diff
234 4846d 8h devastator /highres/ 333-334 Tentacles embracing  
233 4846d 12h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4850d 3h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4850d 4h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4852d 11h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4860d 2h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4861d 17h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4862d 1h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4867d 3h devastator /highres/ Texture 0246 polymer  
202 4867d 9h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4872d 2h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4878d 3h loomsday /highres/ Tile #4117 plymerized  
194 4880d 1h loomsday /highres/  
191 4887d 4h loomsday /highres/ #413 is now polymerized  
190 4896d 2h loomsday /highres/ #0877 is now polymer ready  
188 4901d 10h devastator /highres/ fixed heightmap and gloss level for 717  
187 4901d 11h devastator /highres/ added def for 0717  
184 4911d 5h loomsday /highres/ parallaxbias fix for #412  
183 4911d 23h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4913d 0h loomsday /highres/  
179 4918d 2h loomsday /highres/ #372 revised, #368 polymerized  
178 4919d 1h loomsday /highres/ #462-#464 tileset polymerized  
176 4937d 1h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4937d 5h loomsday /highres/  
174 4956d 2h nightfright / Fixed: #345_s (tga -> png)  
172 4967d 12h devastator /highres/ Added def for texture 0345 (d n s)  
170 4967d 12h devastator /highres/ added def for texture (d s n g) 347  
168 4968d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4968d 4h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4969d 0h loomsday /highres/ #460 polymerized by Devastator  
165 4969d 1h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4969d 20h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5025d 5h loomsday /highres/ fixed missing heightmap for #449  
160 5039d 4h nightfright / Modified: #742_d/n/s  
159 5045d 5h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5049d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5063d 2h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5066d 4h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5066d 4h loomsday /highres/ Tile #814 by Cage  
151 5069d 13h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)