Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
208 4859d 22h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4860d 7h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4865d 9h devastator /highres/ Texture 0246 polymer  
202 4865d 15h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4870d 7h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4876d 9h loomsday /highres/ Tile #4117 plymerized  
194 4878d 7h loomsday /highres/  
191 4885d 10h loomsday /highres/ #413 is now polymerized  
190 4894d 8h loomsday /highres/ #0877 is now polymer ready  
188 4899d 15h devastator /highres/ fixed heightmap and gloss level for 717  
187 4899d 16h devastator /highres/ added def for 0717  
184 4909d 11h loomsday /highres/ parallaxbias fix for #412  
183 4910d 5h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4911d 5h loomsday /highres/  
179 4916d 7h loomsday /highres/ #372 revised, #368 polymerized  
178 4917d 7h loomsday /highres/ #462-#464 tileset polymerized  
176 4935d 6h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4935d 11h loomsday /highres/  
174 4954d 7h nightfright / Fixed: #345_s (tga -> png)  
172 4965d 17h devastator /highres/ Added def for texture 0345 (d n s)  
170 4965d 17h devastator /highres/ added def for texture (d s n g) 347  
168 4966d 6h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4966d 9h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4967d 5h loomsday /highres/ #460 polymerized by Devastator  
165 4967d 7h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4968d 2h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5023d 11h loomsday /highres/ fixed missing heightmap for #449  
160 5037d 9h nightfright / Modified: #742_d/n/s  
159 5043d 11h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5047d 6h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5061d 8h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5064d 9h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5064d 9h loomsday /highres/ Tile #814 by Cage  
151 5067d 19h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5067d 20h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5068d 10h loomsday /highres/ fix for #0454  
148 5068d 14h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
146 5070d 7h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5070d 8h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5071d 11h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)