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Rev Age Author Path Log message Diff
237 4835d 11h devastator /highres/ 349 and 454 diffuse update  
234 4841d 10h devastator /highres/ 333-334 Tentacles embracing  
233 4841d 14h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4845d 5h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4845d 6h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4847d 13h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4855d 5h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4856d 19h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4857d 4h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4862d 6h devastator /highres/ Texture 0246 polymer  
202 4862d 12h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4867d 4h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4873d 6h loomsday /highres/ Tile #4117 plymerized  
194 4875d 4h loomsday /highres/  
191 4882d 7h loomsday /highres/ #413 is now polymerized  
190 4891d 5h loomsday /highres/ #0877 is now polymer ready  
188 4896d 12h devastator /highres/ fixed heightmap and gloss level for 717  
187 4896d 13h devastator /highres/ added def for 0717  
184 4906d 8h loomsday /highres/ parallaxbias fix for #412  
183 4907d 2h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4908d 2h loomsday /highres/  
179 4913d 4h loomsday /highres/ #372 revised, #368 polymerized  
178 4914d 4h loomsday /highres/ #462-#464 tileset polymerized  
176 4932d 3h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4932d 8h loomsday /highres/  
174 4951d 4h nightfright / Fixed: #345_s (tga -> png)  
172 4962d 14h devastator /highres/ Added def for texture 0345 (d n s)  
170 4962d 14h devastator /highres/ added def for texture (d s n g) 347  
168 4963d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4963d 6h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4964d 2h loomsday /highres/ #460 polymerized by Devastator  
165 4964d 4h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4964d 23h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5020d 8h loomsday /highres/ fixed missing heightmap for #449  
160 5034d 6h nightfright / Modified: #742_d/n/s  
159 5040d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5044d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5058d 5h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5061d 6h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5061d 6h loomsday /highres/ Tile #814 by Cage