Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
212 4874d 4h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4875d 18h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4876d 3h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4881d 4h devastator /highres/ Texture 0246 polymer  
202 4881d 11h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4886d 3h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4892d 5h loomsday /highres/ Tile #4117 plymerized  
194 4894d 2h loomsday /highres/  
191 4901d 5h loomsday /highres/ #413 is now polymerized  
190 4910d 4h loomsday /highres/ #0877 is now polymer ready  
188 4915d 11h devastator /highres/ fixed heightmap and gloss level for 717  
187 4915d 12h devastator /highres/ added def for 0717  
184 4925d 7h loomsday /highres/ parallaxbias fix for #412  
183 4926d 1h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4927d 1h loomsday /highres/  
179 4932d 3h loomsday /highres/ #372 revised, #368 polymerized  
178 4933d 2h loomsday /highres/ #462-#464 tileset polymerized  
176 4951d 2h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4951d 7h loomsday /highres/  
174 4970d 3h nightfright / Fixed: #345_s (tga -> png)  
172 4981d 13h devastator /highres/ Added def for texture 0345 (d n s)  
170 4981d 13h devastator /highres/ added def for texture (d s n g) 347  
168 4982d 2h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4982d 5h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4983d 1h loomsday /highres/ #460 polymerized by Devastator  
165 4983d 2h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4983d 22h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5039d 7h loomsday /highres/ fixed missing heightmap for #449  
160 5053d 5h nightfright / Modified: #742_d/n/s  
159 5059d 7h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5063d 2h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5077d 4h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
154 5080d 5h loomsday /highres/ forgot [xscale 2.0 yscale 2.0] for #814  
153 5080d 5h loomsday /highres/ Tile #814 by Cage  
151 5083d 14h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5083d 16h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5084d 6h loomsday /highres/ fix for #0454  
148 5084d 10h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
146 5086d 3h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5086d 4h nightfright / Modified: #742_n/s; Re-added textures removed in build #144