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Rev Age Author Path Log message Diff
300 4499d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4500d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4518d 8h spiker /highres/ 281  
294 4519d 0h spiker /highres/ Added 4266  
292 4521d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
287 4566d 1h spiker /highres/  
286 4571d 12h spiker /highres/ 4154  
285 4597d 23h nightfright / Reverted to previous versions: 341-343  
283 4654d 12h spiker /highres/  
281 4657d 12h nightfright / Modified: #341, 343  
278 4712d 23h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 3h spiker /highres/  
274 4730d 1h loomsday /highres/ polyTile #367  
273 4730d 2h spiker /highres/ 885 polymerized  
271 4730d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4733d 4h loomsday /highres/ polymerTile #318  
268 4734d 3h loomsday /highres/ polymer-ed tile #317  
266 4745d 1h loomsday /highres/ #371 polymerized, #152 glow added  
265 4748d 15h spiker /highres/ Fixes some broken normal maps  
264 4767d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 7h nightfright / Updated: #821, 1189, 2493  
261 4794d 2h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4824d 13h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4838d 7h devastator /highres/ 349 and 454 diffuse update  
234 4844d 7h devastator /highres/ 333-334 Tentacles embracing  
233 4844d 11h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4848d 2h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4848d 3h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4850d 9h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4858d 1h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4859d 16h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4860d 0h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4865d 2h devastator /highres/ Texture 0246 polymer  
202 4865d 8h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4870d 1h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4876d 2h loomsday /highres/ Tile #4117 plymerized  
194 4878d 0h loomsday /highres/  
191 4885d 3h loomsday /highres/ #413 is now polymerized  
190 4894d 1h loomsday /highres/ #0877 is now polymer ready  
188 4899d 9h devastator /highres/ fixed heightmap and gloss level for 717