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Rev Age Author Path Log message Diff
305 4507d 8h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
303 4507d 10h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
300 4507d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4508d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4526d 21h spiker /highres/ 281  
294 4527d 13h spiker /highres/ Added 4266  
292 4529d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
287 4574d 13h spiker /highres/  
286 4580d 0h spiker /highres/ 4154  
285 4606d 12h nightfright / Reverted to previous versions: 341-343  
283 4663d 1h spiker /highres/  
281 4666d 0h nightfright / Modified: #341, 343  
278 4721d 12h loomsday /highres/ #369 polymerized + #797 recreated  
276 4729d 16h spiker /highres/  
274 4738d 14h loomsday /highres/ polyTile #367  
273 4738d 15h spiker /highres/ 885 polymerized  
271 4738d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4741d 16h loomsday /highres/ polymerTile #318  
268 4742d 15h loomsday /highres/ polymer-ed tile #317  
266 4753d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4757d 4h spiker /highres/ Fixes some broken normal maps  
264 4775d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 20h nightfright / Updated: #821, 1189, 2493  
261 4802d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4833d 2h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4846d 20h devastator /highres/ 349 and 454 diffuse update  
234 4852d 19h devastator /highres/ 333-334 Tentacles embracing  
233 4852d 23h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4856d 14h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4856d 15h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4858d 22h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4866d 14h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4868d 4h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4868d 13h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4873d 14h devastator /highres/ Texture 0246 polymer  
202 4873d 21h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4878d 13h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4884d 15h loomsday /highres/ Tile #4117 plymerized  
194 4886d 13h loomsday /highres/  
191 4893d 16h loomsday /highres/ #413 is now polymerized