Rev |
Age |
Author |
Path |
Log message |
Diff |
129 |
5205d 0h |
nightfright |
/ |
Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217 |
|
126 |
5215d 8h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5216d 0h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
124 |
5217d 1h |
nightfright |
/highres/ |
Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8) |
|
122 |
5217d 22h |
nightfright |
/ |
Missing contents since 04-2010 (Part 2) |
|
120 |
5218d 0h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
118 |
5222d 3h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
114 |
5249d 5h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5250d 5h |
loomsday |
/highres/ |
|
|
111 |
5258d 0h |
devastator |
/highres/ |
definition for 454 |
|
109 |
5258d 1h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
108 |
5259d 4h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
|
105 |
5261d 2h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
100 |
5269d 4h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
94 |
5279d 3h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
|
93 |
5281d 2h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
84 |
5290d 7h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5290d 11h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5291d 0h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
81 |
5291d 0h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
78 |
5298d 1h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
74 |
5299d 9h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
73 |
5300d 23h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5303d 0h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5305d 2h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
68 |
5309d 22h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
66 |
5326d 16h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
63 |
5331d 1h |
loomsday |
/highres/ |
wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]
tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into] |
|
62 |
5338d 21h |
loomsday |
/highres/ |
Tiles #233-237 are now polymerish |
|
60 |
5345d 2h |
loomsday |
/highres/ |
Tile #354 is now polymer ready |
|
59 |
5348d 21h |
loomsday |
/highres/ |
Tiles #212, 213, 214, 215 revised to polymer ready |
|
58 |
5361d 2h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5369d 8h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
56 |
5375d 17h |
loomsday |
/highres/ |
Tile #258 revised to polymer ready |
|
55 |
5378d 1h |
loomsday |
/highres/ |
Tiles #158, 159 revised to polymer ready |
|
54 |
5385d 6h |
nightfright |
/ |
Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764 |
|
53 |
5385d 21h |
loomsday |
/highres/ |
Tile #157 revised to polymer version |
|
52 |
5392d 23h |
loomsday |
/highres/ |
#156 revised to polymer version |
|
51 |
5393d 22h |
loomsday |
/highres/ |
#154, 155 revised to polymer ready |
|
49 |
5399d 22h |
loomsday |
/highres/ |
Texture #4304 revised to polymer ready |
|