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Rev Age Author Path Log message Diff
281 4649d 5h nightfright / Modified: #341, 343  
278 4704d 17h loomsday /highres/ #369 polymerized + #797 recreated  
276 4712d 21h spiker /highres/  
274 4721d 18h loomsday /highres/ polyTile #367  
273 4721d 20h spiker /highres/ 885 polymerized  
271 4722d 0h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4724d 21h loomsday /highres/ polymerTile #318  
268 4725d 20h loomsday /highres/ polymer-ed tile #317  
266 4736d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4740d 8h spiker /highres/ Fixes some broken normal maps  
264 4759d 4h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4765d 0h nightfright / Updated: #821, 1189, 2493  
261 4785d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4816d 7h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4830d 1h devastator /highres/ 349 and 454 diffuse update  
234 4836d 0h devastator /highres/ 333-334 Tentacles embracing  
233 4836d 4h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4839d 19h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4839d 20h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4842d 3h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4849d 18h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4851d 9h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4851d 17h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4856d 19h devastator /highres/ Texture 0246 polymer  
202 4857d 1h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4861d 18h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4867d 19h loomsday /highres/ Tile #4117 plymerized  
194 4869d 17h loomsday /highres/  
191 4876d 20h loomsday /highres/ #413 is now polymerized  
190 4885d 18h loomsday /highres/ #0877 is now polymer ready  
188 4891d 2h devastator /highres/ fixed heightmap and gloss level for 717  
187 4891d 3h devastator /highres/ added def for 0717  
184 4900d 21h loomsday /highres/ parallaxbias fix for #412  
183 4901d 15h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4902d 16h loomsday /highres/  
179 4907d 18h loomsday /highres/ #372 revised, #368 polymerized  
178 4908d 17h loomsday /highres/ #462-#464 tileset polymerized  
176 4926d 17h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4926d 21h loomsday /highres/  
174 4945d 18h nightfright / Fixed: #345_s (tga -> png)