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Rev Age Author Path Log message Diff
283 4640d 23h spiker /highres/  
281 4643d 23h nightfright / Modified: #341, 343  
278 4699d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4707d 14h spiker /highres/  
274 4716d 12h loomsday /highres/ polyTile #367  
273 4716d 13h spiker /highres/ 885 polymerized  
271 4716d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4719d 15h loomsday /highres/ polymerTile #318  
268 4720d 13h loomsday /highres/ polymer-ed tile #317  
266 4731d 12h loomsday /highres/ #371 polymerized, #152 glow added  
265 4735d 2h spiker /highres/ Fixes some broken normal maps  
264 4753d 21h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4759d 18h nightfright / Updated: #821, 1189, 2493  
261 4780d 12h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4811d 0h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4824d 18h devastator /highres/ 349 and 454 diffuse update  
234 4830d 17h devastator /highres/ 333-334 Tentacles embracing  
233 4830d 21h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4834d 12h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4834d 13h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4836d 20h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4844d 12h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4846d 2h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4846d 11h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4851d 13h devastator /highres/ Texture 0246 polymer  
202 4851d 19h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4856d 11h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4862d 13h loomsday /highres/ Tile #4117 plymerized  
194 4864d 11h loomsday /highres/  
191 4871d 14h loomsday /highres/ #413 is now polymerized  
190 4880d 12h loomsday /highres/ #0877 is now polymer ready  
188 4885d 19h devastator /highres/ fixed heightmap and gloss level for 717  
187 4885d 20h devastator /highres/ added def for 0717  
184 4895d 15h loomsday /highres/ parallaxbias fix for #412  
183 4896d 9h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4897d 9h loomsday /highres/  
179 4902d 11h loomsday /highres/ #372 revised, #368 polymerized  
178 4903d 11h loomsday /highres/ #462-#464 tileset polymerized  
176 4921d 10h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4921d 15h loomsday /highres/