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Rev Age Author Path Log message Diff
303 4489d 0h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
300 4489d 10h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4490d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4508d 11h spiker /highres/ 281  
294 4509d 3h spiker /highres/ Added 4266  
292 4511d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
287 4556d 3h spiker /highres/  
286 4561d 15h spiker /highres/ 4154  
285 4588d 2h nightfright / Reverted to previous versions: 341-343  
283 4644d 15h spiker /highres/  
281 4647d 15h nightfright / Modified: #341, 343  
278 4703d 2h loomsday /highres/ #369 polymerized + #797 recreated  
276 4711d 6h spiker /highres/  
274 4720d 4h loomsday /highres/ polyTile #367  
273 4720d 5h spiker /highres/ 885 polymerized  
271 4720d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
269 4723d 7h loomsday /highres/ polymerTile #318  
268 4724d 5h loomsday /highres/ polymer-ed tile #317  
266 4735d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4738d 18h spiker /highres/ Fixes some broken normal maps  
264 4757d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4763d 10h nightfright / Updated: #821, 1189, 2493  
261 4784d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
242 4814d 16h nightfright / Improvements for #817/818 (forgot those during last commit)  
237 4828d 10h devastator /highres/ 349 and 454 diffuse update  
234 4834d 9h devastator /highres/ 333-334 Tentacles embracing  
233 4834d 13h devastator /highres/ Remade 344 for future tentacle embracing.  
226 4838d 4h devastator /highres/ 1140 embracing set for japanese paper-walls  
224 4838d 5h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
219 4840d 12h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
212 4848d 4h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
208 4849d 18h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4850d 3h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4855d 5h devastator /highres/ Texture 0246 polymer  
202 4855d 11h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4860d 3h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4866d 5h loomsday /highres/ Tile #4117 plymerized  
194 4868d 3h loomsday /highres/  
191 4875d 6h loomsday /highres/ #413 is now polymerized  
190 4884d 4h loomsday /highres/ #0877 is now polymer ready