Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
84 |
5320d 8h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
/highres/textures.def /highres/textures/0346.png /highres/textures/0346_n.png /highres/textures/0346_s.png /highres/textures/0743.png /highres/textures/0743_n.png /highres/textures/0743_s.png
|
83 |
5320d 13h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
/highres/textures/0450_g.png /highres/textures/0455_n.png /highres/textures/0455_s.png
/highres/textures.def
|
82 |
5321d 1h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
/highres/textures/1109_n.png /highres/textures/1109_s.png /highres/textures/1124_n.png /highres/textures/1124_s.png
/highres/screen/menu/2492_version.png /highres/textures.def /highres/textures/1109.png /highres/textures/1124.png /hrp_readme.txt
|
81 |
5321d 1h |
nightfright |
/ |
textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s) |
|
/E3L9.mhk /highres/screen/menu/2492_version.png /highres/textures.def /hrp_readme.txt
|
78 |
5328d 2h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
/highres/textures.def /highres/textures/0455.png
|
74 |
5329d 10h |
loomsday |
/highres/ |
oopsie, some typoes in the defs |
|
/highres/textures.def
|
73 |
5331d 0h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
/highres/textures/0450_n.png /highres/textures/0450_s.png
/highres/textures.def /highres/textures/0450.png
|
72 |
5333d 1h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
/highres/textures/0447_g.png /highres/textures/0447_n.png /highres/textures/0447_s.png
/highres/textures.def /highres/textures/0447.png
|
71 |
5335d 4h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
/highres/textures/0750_n.png /highres/textures/0750_s.png /highres/textures/1140_n.png /highres/textures/1140_s.png /highres/textures/1170_n.png /highres/textures/1170_s.png /highres/textures/1185_n.png /highres/textures/1185_s.png /highres/textures/1205_n.png /highres/textures/1205_s.png /highres/textures/3407_n.png /highres/textures/3407_s.png /highres/textures/4275_n.png /highres/textures/4275_s.png /highres/textures/5116_n.png /highres/textures/5116_s.png /highres/textures/5117_n.png /highres/textures/5117_s.png
/highres/textures.def
|
68 |
5339d 23h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
/highres/textures/1103.png /highres/textures/1103_n.png /highres/textures/1103_s.png /highres/textures/4301.png /highres/textures/4301_n.png /highres/textures/4301_s.png
/highres/textures.def
|
66 |
5356d 17h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
/highres/screen/hud/0021_pistol.png /highres/screen/hud/0022_chaingun.png /highres/screen/hud/0023_rpg.png /highres/screen/hud/0024_freezer.png /highres/screen/hud/0025_shrinker.png /highres/screen/hud/0025_shrinker_g.png /highres/screen/hud/0026_pipebomb.png /highres/screen/hud/0027_tripbomb.png /highres/screen/hud/0027_tripbomb_g.png /highres/screen/hud/0028_shotgun.png /highres/screen/hud/0029_devastator.png /highres/screen/hud/0032_expander.png /highres/screen/hud/0032_expander_g.png /highres/screen/hud/0038_freeze_g.png /highres/screen/hud/0038_freezeammo.png /highres/screen/hud/0040_pistolammo.png /highres/screen/hud/0041_chaingunammo.png /highres/screen/hud/0042_devaammo.png /highres/screen/hud/0044_rpgammo.png /highres/screen/hud/0045_expammo_g.png /highres/screen/hud/0047_pipebombbox.png /highres/screen/hud/0049_shotgunammo.png /highres/screen/hud/0051_healthbox.png /highres/screen/hud/0052_healthbottle.png /highres/screen/hud/0054_armor.png /highres/screen/hud/2461_nightvision_g.png /highres/sprites/firstperson/2324_crackknuckles.md3 /highres/sprites/monsters/2350_gunturret_25.png /highres/sprites/pickups/0049_shotgunammo.md3
/highres/screen/hud/0027_trpbomb.png /highres/screen/hud/0038_freezrcrystal.png /highres/screen/hud/0040_pistolclip.png /highres/screen/hud/0041_chainammo.png /highres/screen/hud/0042_devammo.png /highres/screen/hud/0044_rocketbox.png /highres/screen/hud/0047_pbombs.png /highres/screen/hud/0049_shotammo.png /highres/screen/hud/0051_health.png /highres/screen/hud/0054_armorvest.png /highres/sprites/firstperson/2324_crackknuckles.md2 /highres/sprites/monsters/2350_gunturret_24.png /highres/sprites/pickups/0049_shotgunammo.md2
/highres/screen/hud.def /highres/screen/hud/0045_expammo.png /highres/screen/hud/0046_shrinkcrystal.png /highres/screen/hud/2460_firstaidkit.png /highres/screen/hud/2461_nightvision.png /highres/screen/hud/2463_boots.png /highres/screen/hud/2467_jetpack.png /highres/screen/hud/2468_scuba.png /highres/screen/hud/2469_steroids.png /highres/screen/hud/2470_holoduke.png /highres/sprites/characters.def /highres/sprites/firstperson.def /highres/sprites/pickups.def /highres/sprites/pickups/0037_freezerammo_g.png /highres/sprites/pickups/0059_nightvison_g.png /highres/textures.def
|
63 |
5361d 2h |
loomsday |
/highres/ |
wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]
tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into] |
|
/highres/textures/0251_n.png /highres/textures/0251_s.png /highres/textures/0252_n.png /highres/textures/0252_s.png /highres/textures/0253_n.png /highres/textures/0253_s.png /highres/textures/0328.png /highres/textures/0328_n.png /highres/textures/0328_s.png
/highres/textures.def /highres/textures/0251.png /highres/textures/0252.png /highres/textures/0253.png
|
62 |
5368d 23h |
loomsday |
/highres/ |
Tiles #233-237 are now polymerish |
|
/highres/textures/0233_n.png /highres/textures/0233_s.png /highres/textures/0234_n.png /highres/textures/0234_s.png /highres/textures/0235_n.png /highres/textures/0235_s.png /highres/textures/0236_n.png /highres/textures/0236_s.png /highres/textures/0237_n.png /highres/textures/0237_s.png
/highres/textures.def /highres/textures/0233.png /highres/textures/0234.png /highres/textures/0235.png /highres/textures/0236.png /highres/textures/0237.png
|
60 |
5375d 3h |
loomsday |
/highres/ |
Tile #354 is now polymer ready |
|
/highres/textures/0354_n.png /highres/textures/0354_s.png
/highres/textures.def /highres/textures/0354.png
|
59 |
5378d 22h |
loomsday |
/highres/ |
Tiles #212, 213, 214, 215 revised to polymer ready |
|
/highres/textures/0212_n.png /highres/textures/0212_s.png /highres/textures/0213_n.png /highres/textures/0213_s.png /highres/textures/0214_n.png /highres/textures/0214_s.png /highres/textures/0215_n.png /highres/textures/0215_s.png
/highres/textures.def /highres/textures/0212.png /highres/textures/0213.png /highres/textures/0214.png /highres/textures/0215.png
|
58 |
5391d 3h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
/highres/textures/0815_s.png /highres/textures/0913_n.png /highres/textures/0913_s.png
/highres/sprites/props.def /highres/sprites/props/0913_fence.md3 /highres/textures.def /highres/textures/0815.png /highres/textures/0815_n.png
|
57 |
5399d 9h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
/highres/sprites/firstperson/2548_freezer_f_g.png /highres/sprites/projectiles/1641.png /highres/sprites/projectiles/1642.png /highres/sprites/projectiles/1643.png /highres/textures.def
|
56 |
5405d 18h |
loomsday |
/highres/ |
Tile #258 revised to polymer ready |
|
/highres/textures/0258_n.png /highres/textures/0258_s.png
/highres/textures.def /highres/textures/0258.png /highres/textures/0258_g.png
|
55 |
5408d 2h |
loomsday |
/highres/ |
Tiles #158, 159 revised to polymer ready |
|
/highres/textures/0158.png /highres/textures/0158_n.png /highres/textures/0158_s.png /highres/textures/0159.png /highres/textures/0159_n.png /highres/textures/0159_s.png
/highres/textures/0159.jpg
/highres/textures.def
|
54 |
5415d 7h |
nightfright |
/ |
Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764 |
|
/highres/textures/0346_n.png /highres/textures/0346_s.png /highres/textures/0723_n.png /highres/textures/0723_s.png /highres/textures/0742_n.png /highres/textures/0742_s.png /highres/textures/0757_n.png /highres/textures/0757_s.png /highres/textures/0764_n.png /highres/textures/0764_s.png /highres/textures/0797_n.png /highres/textures/0797_s.png /highres/textures/0823_n.png /highres/textures/0823_s.png /highres/textures/0852_n.png /highres/textures/0852_s.png /highres/textures/1141_n.png /highres/textures/1141_s.png
/highres/screen/menu/2492_version.png /highres/textures.def /highres/textures/0723.png /highres/textures/0764.png /hrp_readme.txt
|
53 |
5415d 22h |
loomsday |
/highres/ |
Tile #157 revised to polymer version |
|
/highres/textures/0157_n.png /highres/textures/0157_s.png
/highres/textures.def /highres/textures/0157.png
|
52 |
5423d 0h |
loomsday |
/highres/ |
#156 revised to polymer version |
|
/highres/textures/0156_n.png /highres/textures/0156_s.png
/highres/textures.def /highres/textures/0156.png
|
51 |
5423d 23h |
loomsday |
/highres/ |
#154, 155 revised to polymer ready |
|
/highres/textures/0154.png /highres/textures/0154_n.png /highres/textures/0154_s.png /highres/textures/0155.png /highres/textures/0155_n.png /highres/textures/0155_s.png
/highres/textures/0154.jpg /highres/textures/0155.jpg
/highres/textures.def
|
49 |
5429d 23h |
loomsday |
/highres/ |
Texture #4304 revised to polymer ready |
|
/highres/textures/4304.png /highres/textures/4304_g.png /highres/textures/4304_n.png /highres/textures/4304_s.png
/highres/textures/4304.jpg
/highres/textures.def
|
48 |
5431d 1h |
h266 |
/highres/ |
removed duplicate 0857_22.jpg |
|
/highres/textures/0857_22.jpg
/highres/textures.def
|
47 |
5432d 1h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
/highres/sprites/firstperson/2563_tripkeyhand.png /highres/sprites/firstperson/2563_tripkeyhand_10.png /highres/sprites/firstperson/2563_tripkeyhand_11_22.png /highres/sprites/firstperson/2563_tripkeyhand_12_18.png /highres/sprites/firstperson/2563_tripkeyhand_13.png /highres/sprites/firstperson/2563_tripkeyhand_14.png /highres/sprites/firstperson/2563_tripkeyhand_15.png /highres/sprites/firstperson/2563_tripkeyhand_16.png /highres/sprites/firstperson/2563_tripkeyhand_21.png /highres/sprites/firstperson/2563_tripkeyhand_23.png /highres/sprites/firstperson/2563_tripkeyhand_24.png /highres/sprites/jibs/1520_duketorso_10.png /highres/sprites/jibs/1520_duketorso_11_22.png /highres/sprites/jibs/1520_duketorso_12_18.png /highres/sprites/jibs/1520_duketorso_13.png /highres/sprites/jibs/1520_duketorso_14.png /highres/sprites/jibs/1520_duketorso_15.png /highres/sprites/jibs/1520_duketorso_16.png /highres/sprites/jibs/1520_duketorso_21.png /highres/sprites/jibs/1520_duketorso_23.png /highres/sprites/jibs/1536_dukeleg_10.png /highres/sprites/jibs/1536_dukeleg_11_22.png /highres/sprites/jibs/1536_dukeleg_12_18.png /highres/sprites/jibs/1536_dukeleg_13.png /highres/sprites/jibs/1536_dukeleg_14.png /highres/sprites/jibs/1536_dukeleg_15.png /highres/sprites/jibs/1536_dukeleg_16.png /highres/sprites/jibs/1536_dukeleg_21.png /highres/sprites/jibs/1536_dukeleg_23.png /highres/sprites/jibs/1680_trooper_bloodyparts_0.png /highres/sprites/jibs/1680_trooper_bloodyparts_10.png /highres/sprites/jibs/1680_trooper_bloodyparts_11_22.png /highres/sprites/jibs/1680_trooper_bloodyparts_12_18.png /highres/sprites/jibs/1680_trooper_bloodyparts_13.png /highres/sprites/jibs/1680_trooper_bloodyparts_14.png /highres/sprites/jibs/1680_trooper_bloodyparts_15.png /highres/sprites/jibs/1680_trooper_bloodyparts_16.png /highres/sprites/jibs/1680_trooper_bloodyparts_17.png /highres/sprites/jibs/1680_trooper_bloodyparts_19.png /highres/sprites/jibs/1680_trooper_bloodyparts_20.png /highres/sprites/jibs/1680_trooper_bloodyparts_21.png /highres/sprites/jibs/1680_trooper_bloodyparts_23.png /highres/sprites/jibs/1680_trooper_bloodyparts_24.png /highres/sprites/jibs/2201_enforcerjibs_17_20.png /highres/sprites/jibs/2201_enforcerjibs_19.png /highres/sprites/pickups/0060_keycard.png /highres/sprites/pickups/0060_keycard_10.png /highres/sprites/pickups/0060_keycard_11_22.png /highres/sprites/pickups/0060_keycard_12_18.png /highres/sprites/pickups/0060_keycard_13.png /highres/sprites/pickups/0060_keycard_14.png /highres/sprites/pickups/0060_keycard_15.png /highres/sprites/pickups/0060_keycard_16.png /highres/sprites/pickups/0060_keycard_21.png /highres/sprites/pickups/0060_keycard_23.png /highres/sprites/pickups/0060_keycard_24.png /highres/sprites/pickups/0100_atom_10.png /highres/sprites/pickups/0100_atom_11_22.png /highres/sprites/pickups/0100_atom_12_18.png /highres/sprites/pickups/0100_atom_13.png /highres/sprites/pickups/0100_atom_14.png /highres/sprites/pickups/0100_atom_15.png /highres/sprites/pickups/0100_atom_16.png /highres/sprites/pickups/0100_atom_21.png /highres/sprites/pickups/0100_atom_23.png /highres/sprites/pickups/0100_atom_24.png /highres/sprites/pickups/1348_holoduke1_10.png /highres/sprites/pickups/1348_holoduke1_11_22.png /highres/sprites/pickups/1348_holoduke1_12_18.png /highres/sprites/pickups/1348_holoduke1_13.png /highres/sprites/pickups/1348_holoduke1_14.png /highres/sprites/pickups/1348_holoduke1_15.png /highres/sprites/pickups/1348_holoduke1_16.png /highres/sprites/pickups/1348_holoduke1_21.png /highres/sprites/pickups/1348_holoduke1_23.png /highres/sprites/pickups/1348_holoduke2_10.png /highres/sprites/pickups/1348_holoduke2_11_22.png /highres/sprites/pickups/1348_holoduke2_12_18.png /highres/sprites/pickups/1348_holoduke2_13.png /highres/sprites/pickups/1348_holoduke2_14.png /highres/sprites/pickups/1348_holoduke2_15.png /highres/sprites/pickups/1348_holoduke2_16.png /highres/sprites/pickups/1348_holoduke2_21.png /highres/sprites/pickups/1348_holoduke2_23.png /highres/sprites/pickups/1348_holoduke3_10.png /highres/sprites/pickups/1348_holoduke3_11_22.png /highres/sprites/pickups/1348_holoduke3_12_18.png /highres/sprites/pickups/1348_holoduke3_13.png /highres/sprites/pickups/1348_holoduke3_14.png /highres/sprites/pickups/1348_holoduke3_15.png /highres/sprites/pickups/1348_holoduke3_16.png /highres/sprites/pickups/1348_holoduke3_21.png /highres/sprites/pickups/1348_holoduke3_23.png /highres/sprites/pickups/1348_holoduke_10.png /highres/sprites/pickups/1348_holoduke_11_22.png /highres/sprites/pickups/1348_holoduke_12_18.png /highres/sprites/pickups/1348_holoduke_13.png /highres/sprites/pickups/1348_holoduke_14.png /highres/sprites/pickups/1348_holoduke_15.png /highres/sprites/pickups/1348_holoduke_16.png /highres/sprites/pickups/1348_holoduke_21.png /highres/sprites/pickups/1348_holoduke_23.png /highres/sprites/props/0680_10.png /highres/sprites/props/0680_11_22.png /highres/sprites/props/0680_12_18.png /highres/sprites/props/0680_13.png /highres/sprites/props/0680_14.png /highres/sprites/props/0680_15.png /highres/sprites/props/0680_16.png /highres/sprites/props/0680_21.png /highres/sprites/props/0680_23.png /highres/sprites/props/1062_rubbercan_13.png /highres/sprites/props/1062_rubbercan_14.png /highres/sprites/props/1062_rubbercan_20.png /highres/sprites/props/1062_rubbercan_24.png /highres/sprites/props/1062_rubbercan_25.png /highres/sprites/props/4400_bear_11_22.png /highres/sprites/props/4400_bear_12_18.png /highres/sprites/props/4400_bear_14.png /highres/sprites/props/4400_bear_15.png /highres/sprites/props/4400_bear_16.png /highres/sprites/props/4400_bear_21.png /highres/sprites/props/4400_bear_23.png /highres/sprites/props/4400_bear_24.png /highres/sprites/signs/0518_20_serviceaccess.png /highres/sprites/signs/0519_20_crewquarters.png /highres/sprites/signs/0520_20_alpha.png /highres/sprites/signs/0521_20_beta.png /highres/sprites/signs/0522_20_gamma.png /highres/sprites/signs/0523_20_delta.png /highres/sprites/signs/0524_20_transport.png /highres/sprites/signs/0525_20_messhall.png /highres/sprites/signs/0526_20_officers.png /highres/sprites/signs/0593_20_reactorcore.png /highres/sprites/signs/0597_20_centralcommand.png /highres/sprites/signs/0598_20_armory.png /highres/sprites/signs/0639_20_supplies.png /highres/sprites/switches/0130_accessswitch.jpg /highres/sprites/switches/0130_accessswitch_10.jpg /highres/sprites/switches/0130_accessswitch_11_22.jpg /highres/sprites/switches/0130_accessswitch_12_18.jpg /highres/sprites/switches/0130_accessswitch_13.jpg /highres/sprites/switches/0130_accessswitch_14.jpg /highres/sprites/switches/0130_accessswitch_15.jpg /highres/sprites/switches/0130_accessswitch_16.jpg /highres/sprites/switches/0130_accessswitch_21.jpg /highres/sprites/switches/0130_accessswitch_23.jpg /highres/sprites/switches/0130_accessswitch_24.jpg /highres/sprites/switches/0130_accessswitch_glow.png /highres/sprites/switches/0131_accessswitch.jpg /highres/sprites/switches/0131_accessswitch_10.jpg /highres/sprites/switches/0131_accessswitch_11_22.jpg /highres/sprites/switches/0131_accessswitch_12_18.jpg /highres/sprites/switches/0131_accessswitch_13.jpg /highres/sprites/switches/0131_accessswitch_14.jpg /highres/sprites/switches/0131_accessswitch_15.jpg /highres/sprites/switches/0131_accessswitch_16.jpg /highres/sprites/switches/0131_accessswitch_21.jpg /highres/sprites/switches/0131_accessswitch_23.jpg /highres/sprites/switches/0131_accessswitch_24.jpg /highres/sprites/switches/0131_accessswitch_glow.png /highres/sprites/switches/0170_accessswitch2_10.png /highres/sprites/switches/0170_accessswitch2_11_22.png /highres/sprites/switches/0170_accessswitch2_12_18.png /highres/sprites/switches/0170_accessswitch2_13.png /highres/sprites/switches/0170_accessswitch2_14.png /highres/sprites/switches/0170_accessswitch2_15.png /highres/sprites/switches/0170_accessswitch2_16.png /highres/sprites/switches/0170_accessswitch2_24.png /highres/sprites/switches/0171_accessswitch2_10.png /highres/sprites/switches/0171_accessswitch2_11_22.png /highres/sprites/switches/0171_accessswitch2_12_18.png /highres/sprites/switches/0171_accessswitch2_13.png /highres/sprites/switches/0171_accessswitch2_14.png /highres/sprites/switches/0171_accessswitch2_15.png /highres/sprites/switches/0171_accessswitch2_16.png /highres/sprites/switches/0171_accessswitch2_24.png
/highres/sprites/firstperson/2563_tripkeyhand_b.png /highres/sprites/firstperson/2563_tripkeyhand_r.png /highres/sprites/firstperson/2563_tripkeyhand_y.png /highres/sprites/jibs/1680_trooper_greenbloodyparts.png /highres/sprites/pickups/0060_keycard_blue.png /highres/sprites/pickups/0060_keycard_red.png /highres/sprites/pickups/0060_keycard_yellow.png /highres/sprites/props/4400_bear_11.png /highres/sprites/switches/0130_accessswitch_a_glow.png /highres/sprites/switches/0130_accessswitch_ab.jpg /highres/sprites/switches/0130_accessswitch_ar.jpg /highres/sprites/switches/0130_accessswitch_ay.jpg /highres/sprites/switches/0130_accessswitch_l_glow.png /highres/sprites/switches/0130_accessswitch_lb.jpg /highres/sprites/switches/0130_accessswitch_lr.jpg /highres/sprites/switches/0130_accessswitch_ly.jpg
/highres/sprites/characters.def /highres/sprites/firstperson.def /highres/sprites/jibs.def /highres/sprites/jibs/1520_duketorso.png /highres/sprites/monsters.def /highres/sprites/pickups.def /highres/sprites/props.def /highres/sprites/signs.def /highres/sprites/switches.def /highres/textures.def
|
41 |
5436d 2h |
loomsday |
/highres/ |
revised textures 150, 152, 153, 1102 to polymer ready versions |
|
/highres/textures/0150_n.png /highres/textures/0150_s.png /highres/textures/0152.png /highres/textures/0152_n.png /highres/textures/0152_s.png /highres/textures/0153.png /highres/textures/0153_n.png /highres/textures/0153_s.png /highres/textures/1102_n.png /highres/textures/1102_s.png
/highres/textures/0152.jpg /highres/textures/0153.jpg
/highres/textures.def /highres/textures/0150.png /highres/textures/1102.jpg
|
40 |
5441d 2h |
loomsday |
/highres/ |
normal and gloss for #1129 |
|
/highres/textures/1129_n.png /highres/textures/1129_s.png
/highres/textures.def
|
39 |
5441d 4h |
loomsday |
/highres/ |
normal and gloss for #1105 |
|
/highres/textures/1105_n.png /highres/textures/1105_s.png
/highres/textures.def
|
38 |
5441d 21h |
loomsday |
/highres/ |
#195 remake + nrml + gloss |
|
/highres/textures/0195_n.png /highres/textures/0195_s.png
/highres/textures.def /highres/textures/0195.png
|
36 |
5444d 1h |
nightfright |
/ |
Added: Normal/Spec Maps for #472, 477, 770, 780, 786-788, 800, 1100 |
|
/highres/textures/0472_n.png /highres/textures/0472_s.png /highres/textures/0477_n.png /highres/textures/0477_s.png /highres/textures/0770_n.png /highres/textures/0770_s.png /highres/textures/0780_n.png /highres/textures/0780_s.png /highres/textures/0786_n.png /highres/textures/0786_s.png /highres/textures/0787_n.png /highres/textures/0787_s.png /highres/textures/0788_n.png /highres/textures/0788_s.png /highres/textures/0800_n.png /highres/textures/0800_s.png /highres/textures/1100_n.png /highres/textures/1100_s.png
/highres/screen/menu/2492_version.png /highres/textures.def /hrp_readme.txt
|
35 |
5446d 1h |
nightfright |
/ |
Fixed: #381_n/s (missing files commented out) // Revised: PNG optimization for all tiles since rev.24 |
|
/highres/screen/menu/2492_version.png /highres/textures.def /highres/textures/0000_n.png /highres/textures/0000_s.png /highres/textures/0182_n.png /highres/textures/0182_s.png /highres/textures/0183_n.png /highres/textures/0183_s.png /highres/textures/0224_n.png /highres/textures/0224_s.png /highres/textures/0300_n.png /highres/textures/0300_s.png /highres/textures/0302_s.png /highres/textures/0303_n.png /highres/textures/0303_s.png /highres/textures/0329_n.png /highres/textures/0329_s.png /highres/textures/0330_n.png /highres/textures/0330_s.png /highres/textures/0333_n.png /highres/textures/0333_s.png /highres/textures/0334_n.png /highres/textures/0334_s.png /highres/textures/0344_n.png /highres/textures/0344_s.png /highres/textures/0352_n.png /highres/textures/0352_s.png /highres/textures/0376_n.png /highres/textures/0376_s.png /highres/textures/0402_n.png /highres/textures/0402_s.png /highres/textures/0403_n.png /highres/textures/0403_s.png /highres/textures/0405_n.png /highres/textures/0405_s.png /highres/textures/0406_n.png /highres/textures/0406_s.png /hrp_readme.txt
|
34 |
5447d 18h |
loomsday |
/highres/ |
gloss and normal maps for # 402, 403, 405, 406 |
|
/highres/textures/0402_n.png /highres/textures/0402_s.png /highres/textures/0403_n.png /highres/textures/0403_s.png /highres/textures/0405_n.png /highres/textures/0405_s.png /highres/textures/0406_n.png /highres/textures/0406_s.png
/highres/textures.def
|
33 |
5447d 20h |
loomsday |
/highres/ |
gloss and normal maps for #344, 352, 376 |
|
/highres/textures/0344_n.png /highres/textures/0344_s.png /highres/textures/0352_n.png /highres/textures/0352_s.png /highres/textures/0376_n.png /highres/textures/0376_s.png
/highres/textures.def
|
32 |
5449d 19h |
loomsday |
/highres/ |
gloss and normal maps for #333, 334 |
|
/highres/textures/0333_n.png /highres/textures/0333_s.png /highres/textures/0334_n.png /highres/textures/0334_s.png
/highres/textures.def
|
31 |
5449d 20h |
loomsday |
/highres/ |
gloss and normal maps for: #300, 302, 303, 329, 330 |
|
/highres/textures/0300_n.png /highres/textures/0300_s.png /highres/textures/0302_s.png /highres/textures/0303_n.png /highres/textures/0303_s.png /highres/textures/0329_n.png /highres/textures/0329_s.png /highres/textures/0330_n.png /highres/textures/0330_s.png
/highres/textures.def
|
30 |
5449d 22h |
loomsday |
/highres/ |
gloss and normal for #0000 |
|
/highres/textures/0000_n.png /highres/textures/0000_s.png
/highres/textures.def
|
29 |
5449d 22h |
loomsday |
/highres/ |
gloss and normal for #182
note: quite a draft work, probably will be revised later |
|
/highres/textures.def
|
26 |
5450d 1h |
loomsday |
/highres/ |
gloss and normal for #183 |
|
/highres/textures.def
|
25 |
5451d 0h |
loomsday |
/highres/ |
normal and gloss defined for #224
note: probably needs tweaking |
|
/highres/textures.def
|