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Rev Age Author Path Log message Diff
94 5169d 2h loomsday / lighthack for E2L9 and parallax definition fix for tile #816  
93 5171d 2h piterplus /highres/ Normal map for 0893-0895.  
84 5180d 7h loomsday /highres/ normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum  
83 5180d 11h loomsday /highres/ oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok)  
82 5180d 23h nightfright / Updated/added: #1109 (n/s), 1124 (n/s) by gt1750  
81 5181d 0h nightfright / textures.def: fix for 3 missing tiles (450_g, 455_n, 455_s)  
78 5188d 0h loomsday /highres/ Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing  
74 5189d 8h loomsday /highres/ oopsie, some typoes in the defs  
73 5190d 23h loomsday /highres/ Tile #450 is now polymer-ready  
72 5193d 0h loomsday /highres/ Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention  
71 5195d 2h loomsday /highres/ Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized  
68 5199d 22h loomsday /highres/ #1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready.  
66 5216d 16h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
63 5221d 0h loomsday /highres/ wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]

tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into]
 
62 5228d 21h loomsday /highres/ Tiles #233-237 are now polymerish  
60 5235d 1h loomsday /highres/ Tile #354 is now polymer ready  
59 5238d 20h loomsday /highres/ Tiles #212, 213, 214, 215 revised to polymer ready  
58 5251d 1h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5259d 7h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
56 5265d 17h loomsday /highres/ Tile #258 revised to polymer ready  
55 5268d 0h loomsday /highres/ Tiles #158, 159 revised to polymer ready  
54 5275d 6h nightfright / Added: gt1750 s/n texture pack from Jan 6 (for #346, 723, 742, 757, 764, 797, 823, 852, 1141); Modified: #723, 764  
53 5275d 20h loomsday /highres/ Tile #157 revised to polymer version  
52 5282d 23h loomsday /highres/ #156 revised to polymer version  
51 5283d 22h loomsday /highres/ #154, 155 revised to polymer ready  
49 5289d 21h loomsday /highres/ Texture #4304 revised to polymer ready  
48 5291d 0h h266 /highres/ removed duplicate 0857_22.jpg  
47 5291d 23h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
41 5296d 0h loomsday /highres/ revised textures 150, 152, 153, 1102 to polymer ready versions  
40 5301d 0h loomsday /highres/ normal and gloss for #1129  
39 5301d 3h loomsday /highres/ normal and gloss for #1105  
38 5301d 20h loomsday /highres/ #195 remake + nrml + gloss  
36 5304d 0h nightfright / Added: Normal/Spec Maps for #472, 477, 770, 780, 786-788, 800, 1100  
35 5305d 23h nightfright / Fixed: #381_n/s (missing files commented out) // Revised: PNG optimization for all tiles since rev.24  
34 5307d 16h loomsday /highres/ gloss and normal maps for # 402, 403, 405, 406  
33 5307d 19h loomsday /highres/ gloss and normal maps for #344, 352, 376  
32 5309d 18h loomsday /highres/ gloss and normal maps for #333, 334  
31 5309d 18h loomsday /highres/ gloss and normal maps for: #300, 302, 303, 329, 330  
30 5309d 20h loomsday /highres/ gloss and normal for #0000  
29 5309d 21h loomsday /highres/ gloss and normal for #182

note: quite a draft work, probably will be revised later