Rev |
Age |
Author |
Path |
Log message |
Diff |
263 |
4902d 3h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4922d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
242 |
4953d 9h |
nightfright |
/ |
Improvements for #817/818 (forgot those during last commit) |
|
237 |
4967d 3h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4973d 3h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4973d 7h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
226 |
4976d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
224 |
4976d 22h |
loomsday |
/highres/ |
Tile #239: definition fix for parallaxmapping |
|
219 |
4979d 5h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
212 |
4986d 21h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
208 |
4988d 12h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4988d 20h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4993d 22h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4994d 4h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
201 |
4998d 21h |
devastator |
/highres/ |
1140 better version, also will go as base for overlapping in some other textures |
|
197 |
5004d 22h |
loomsday |
/highres/ |
Tile #4117 plymerized |
|
194 |
5006d 20h |
loomsday |
/highres/ |
|
|
191 |
5013d 23h |
loomsday |
/highres/ |
#413 is now polymerized |
|
190 |
5022d 21h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
188 |
5028d 5h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|
187 |
5028d 5h |
devastator |
/highres/ |
added def for 0717 |
|
184 |
5038d 0h |
loomsday |
/highres/ |
parallaxbias fix for #412 |
|
183 |
5038d 18h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
182 |
5039d 18h |
loomsday |
/highres/ |
|
|
179 |
5044d 20h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
5045d 20h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
176 |
5063d 20h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
5064d 0h |
loomsday |
/highres/ |
|
|
174 |
5082d 21h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
172 |
5094d 7h |
devastator |
/highres/ |
Added def for texture 0345 (d n s) |
|
170 |
5094d 7h |
devastator |
/highres/ |
added def for texture (d s n g) 347 |
|
168 |
5094d 19h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5094d 23h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5095d 19h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5095d 20h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5096d 15h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
161 |
5152d 0h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5165d 22h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5172d 0h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
157 |
5175d 19h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|